Entity Documentation - minecraft:behavior.panic

minecraft:behavior.panic compels an entity to react when it receives damage.

Parameters

Name Default Value Type Description
damage_sources all List The list of Entity Damage Sources that will cause this mob to panic.
force false Boolean If true, this mob will not stop panicking until it can't move anymore or the goal is removed from it.
ignore_mob_damage false Boolean If true, the mob will not panic in response to damage from other mobs. This overrides the damage types in "damage_sources."
panic_sound not set String Sound to play when event occurs.
prefer_water false Boolean If true, the mob will prefer water over land.
priority not set Integer The higher the priority, the sooner this behavior will be executed as a goal.
sound_interval 0 Range [a, b] The range of time in seconds to randomly wait before playing the sound again.
speed_multiplier 1.0 Decimal Movement speed multiplier of the mob when using this AI Goal.

Example

"minecraft:behavior.panic":{
    "priority": 2,
    "prefer_water": true,
    "speed_multiplier": 1.5,
    "ignore_mob_damage": true,
    "force": true
}

Vanilla entities examples

chicken

"minecraft:behavior.panic": {
        "priority": 0,
        "prefer_water": true,
        "speed_multiplier": 1.2
}

Vanilla entities using minecraft:behavior.panic