Entity Documentation - minecraft:behavior.work

minecraft:behavior.work compels the NPC to use their jobsite point of interest (POI).

Parameters

Name Default Value Type Description
active_time 0 Integer The amount of ticks the NPC will stay in their the work location.
can_work_in_rain false Boolean If true, this entity can work when their jobsite POI is being rained on.
goal_cooldown 0 Integer The amount of ticks the goal will be on cooldown before it can be used again.
on_arrival Trigger Event to run when the mob reaches their jobsite.
sound_delay_max 0 Integer The max interval in which a sound will play.
sound_delay_min 0 Integer The min interval in which a sound will play.
speed_multiplier 0.50 Decimal Movement speed multiplier of the mob when using this AI Goal.
work_in_rain_tolerance -1 Integer If "can_work_in_rain" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal.
priority not set Integer The higher the priority, the sooner this behavior will be executed as a goal.

Example

"minecraft:behavior.work":{
    "priority": 7,
    "active_time": 0,
    "speed_multiplier": 0.5,
    "goal_cooldown": 0,
    "sound_delay_min": 0,
    "sound_delay_max": 0,
    "can_work_in_rain": false,
    "work_in_rain_tolerance": -1,
    "on_arrival": {
        "event": "minecraft:resupply_trades",
        "target": "self"
    }
}

Vanilla entities examples

villager_v2

"minecraft:behavior.work": {
    "priority": 7,
    "active_time": 250,
    "speed_multiplier": 0.5,
    "goal_cooldown": 200,
    "sound_delay_min": 100,
    "sound_delay_max": 200,
    "can_work_in_rain": false,
    "work_in_rain_tolerance": 100,
    "on_arrival": {
        "event": "minecraft:resupply_trades",
        "target": "self"
    }
}

Vanilla entities using minecraft:behavior.work