Entity Documentation - minecraft:behavior.work_composter
minecraft:behavior.work_composter
compels the NPC to use the composter POI to convert seeds into bone meal.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
active_time | 0 | Integer | The amount of ticks the NPC will stay in their the work location. |
block_interaction_max | 1 | Integer | The maximum number of times the mob will interact with the composter. |
can_empty_composter | true | Boolean | Determines whether the mob can empty a full composter. |
can_fill_composter | true | Boolean | Determines whether the mob can add items to a composter given that it is not full. |
can_work_in_rain | false | Boolean | If true, this entity can work when their jobsite POI is being rained on. |
goal_cooldown | 0 | Integer | The amount of ticks the goal will be on cooldown before it can be used again. |
items_per_use_max | 20 | Integer | The maximum number of items which can be added to the composter per block interaction. |
min_item_count | 10 | Integer | Limits the amount of each compostable item the mob can use. Any amount held over this number will be composted if possible. |
on_arrival | Trigger | Event to run when the mob reaches their jobsite. | |
priority | not set | Integer | The higher the priority, the sooner this behavior will be executed as a goal. |
sound_delay_max | N/A | Integer | Unused. |
sound_delay_min | N/A | Integer | Unused. |
speed_multiplier | 0.50 | Decimal | Movement speed multiplier of the mob when using this AI Goal |
use_block_max | 200 | Integer | The maximum interval in which the mob will interact with the composter. |
use_block_min | 100 | Integer | The minimum interval in which the mob will interact with the composter. |
work_in_rain_tolerance | -1 | Integer | If "can_work_in_rain" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal. |
Example
"minecraft:behavior.work":{
"priority": 7,
"active_time": 0,
"block_interaction_max": 1,
"can_empty_composter": true,
"can_fill_composter": true,
"can_work_in_rain": false,
"items_per_use_max": 20,
"min_item_count": 10,
"goal_cooldown": 0,
"sound_delay_min": 0,
"sound_delay_max": 0,
"speed_multiplier": 0.5,
"work_in_rain_tolerance": -1,
"on_arrival": {
"event": "minecraft:resupply_trades",
"target": "self"
}
}
Vanilla entities examples
villager_v2
"minecraft:behavior.work_composter": {
"priority": 9,
"active_time": 250,
"speed_multiplier": 0.5,
"goal_cooldown": 200,
"can_work_in_rain": false,
"work_in_rain_tolerance": 100,
"on_arrival": {
"event": "minecraft:resupply_trades",
"target": "self"
}
}
Vanilla entities using minecraft:behavior.work_composter
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