Entity Documentation - clock_time
clock_time
allows a creator to compare the current time with a float value in the range (0.0, 1.0).
Value | Definition |
---|---|
0.0 | Noon |
0.25 | Sunset |
0.5 | Midnight |
0.75 | Sunrise |
Important
hourly_clock_time is an updated version of the clock_time
filter that uses an Integer in a range of 0 to 24000 based on the in-game time.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
value | not set | Decimal | (Required) A floating point value. |
Note
clock_time
can also use subject
and operator parameters but they are optional.
subject
Options | Description |
---|---|
block | The block involved with the interaction. |
damager | The damaging entity involved with the interaction. |
other | The other member of an interaction, not the caller. |
parent | The caller's current parent. |
player | The player involved with the interaction. |
self | The entity or object calling the test |
target | The caller's current target. |
operator
Options | Description |
---|---|
!= | Test for inequality. |
< | Test for less-than the value. |
<= | Test for less-than or equal to the value. |
<> | Test for inequality. |
= | Test for equality. |
== | Test for equality. |
> | Test for greater-than the value. |
>= | Test for greater-than or equal to the value. |
equals | Test for equality. |
not | Test for inequality. |
Examples
Full
{ "test": "clock_time", "subject": "self", "operator": "equals", "value": "0.00" }
Short (using Defaults)
{ "test": "clock_time", "value": "0.00" }
Vanilla entity examples
No entities currently use clock_time
Vanilla entities using clock_time
No entities currently use clock_time
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