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How to: Use Properties in C++/CLI

 

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The latest version of this topic can be found at How to: Use Properties in C++/CLI.

This article shows how to use properties in C++/CLI.

Basic properties

For basic properties—those that merely assign and retrieve a private data member—you don't have to explicitly define the get and set accessor functions because the compiler automatically provides them when given just the data type of the property. This code demonstrates a basic property:

  
      // SimpleProperties.cpp  
// compile with: /clr  
using namespace System;  
  
ref class C {  
public:  
   property int Size;  
};  
  
int main() {  
   C^ c = gcnew C;  
   c->Size = 111;  
   Console::WriteLine("c->Size = {0}", c->Size);  
}  

Output

c->Size = 111  

Static properties

This code sample shows how to declare and use a static property. A static property can only access static members of its class.

// mcppv2_property_3.cpp  
// compile with: /clr  
using namespace System;  
  
ref class StaticProperties {  
   static int MyInt;  
   static int MyInt2;  
  
public:  
   static property int Static_Data_Member_Property;  
  
   static property int Static_Block_Property {  
      int get() {  
         return MyInt;  
      }  
  
      void set(int value) {  
         MyInt = value;  
      }        
   }  
};  
  
int main() {  
   StaticProperties::Static_Data_Member_Property = 96;  
   Console::WriteLine(StaticProperties::Static_Data_Member_Property);  
  
   StaticProperties::Static_Block_Property = 47;  
   Console::WriteLine(StaticProperties::Static_Block_Property);  
}  

Output

96  
47  

Indexed properties

An indexed property typically exposes a data structure that's accessed by using a subscript operator.

If you use a default indexed property, you can access the data structure just by referring to the class name, but if you use a user-defined indexed property, you must to specify the property name to access the data structure.

For information about how to access a default indexer by using the this pointer, see Semantics of the this Pointer in Value and Reference Types.

For information about how to consume an indexer that's written in C#, see How to: Consume a C# Indexer (C++/CLI).

This code sample shows how to use default and user-defined indexed properties:

// mcppv2_property_2.cpp  
// compile with: /clr  
using namespace System;  
public ref class C {  
   array<int>^ MyArr;  
  
public:  
   C() {  
      MyArr = gcnew array<int>(5);  
   }  
  
   // default indexer  
   property int default[int] {  
      int get(int index) {  
         return MyArr[index];  
      }  
      void set(int index, int value) {  
         MyArr[index] = value;  
      }  
   }  
  
   // user-defined indexer  
   property int indexer1[int] {  
      int get(int index) {  
         return MyArr[index];  
      }  
      void set(int index, int value) {  
         MyArr[index] = value;  
      }  
   }  
};  
  
int main() {  
   C ^ MyC = gcnew C();  
  
   // use the default indexer  
   Console::Write("[ ");  
   for (int i = 0 ; i < 5 ; i++) {  
      MyC[i] = i;  
      Console::Write("{0} ", MyC[i]);  
   }  
  
   Console::WriteLine("]");  
  
   // use the user-defined indexer  
   Console::Write("[ ");  
   for (int i = 0 ; i < 5 ; i++) {  
      MyC->indexer1[i] = i * 2;  
      Console::Write("{0} ", MyC->indexer1[i]);  
   }  
  
   Console::WriteLine("]");  
}  

Output

[ 0 1 2 3 4 ]  
[ 0 2 4 6 8 ]  

The next sample shows how to call the default indexer by using the this pointer.

// call_default_indexer_through_this_pointer.cpp  
// compile with: /clr /c  
value class Position {  
public:  
   Position(int x, int y) : position(gcnew array<int, 2>(100, 100)) {  
      this->default[x, y] = 1;  
   }  
  
   property int default[int, int] {  
      int get(int x, int y) {  
         return position[x, y];  
      }  
  
      void set(int x, int y, int value) {}  
   }  
  
private:  
   array<int, 2> ^ position;  
};  

This sample shows how to use DefaultMemberAttribute to specify the default indexer:

// specify_default_indexer.cpp  
// compile with: /LD /clr  
using namespace System;  
[Reflection::DefaultMember("XXX")]  
public ref struct Squares {  
   property Double XXX[Double] {  
      Double get(Double data) {  
         return data*data;  
      }  
   }  
};  

The next sample consumes the metadata that's created in the previous example.

// consume_default_indexer.cpp  
// compile with: /clr  
#using "specify_default_indexer.dll"  
int main() {  
   Squares ^ square = gcnew Squares();  
   System::Console::WriteLine("{0}", square[3]);  
}  

Output

9  

Virtual properties

This code sample shows how to declare and use virtual properties:

// mcppv2_property_4.cpp  
// compile with: /clr  
using namespace System;  
interface struct IEFace {  
public:  
   property int VirtualProperty1;  
   property int VirtualProperty2 {  
      int get();  
      void set(int i);  
   }  
};  
  
// implement virtual events  
ref class PropImpl : public IEFace {  
   int MyInt;  
public:  
   virtual property int VirtualProperty1;  
  
   virtual property int VirtualProperty2 {  
      int get() {  
         return MyInt;  
      }  
      void set(int i) {  
         MyInt = i;  
      }  
   }  
};  
  
int main() {  
   PropImpl ^ MyPI = gcnew PropImpl();  
   MyPI->VirtualProperty1 = 93;  
   Console::WriteLine(MyPI->VirtualProperty1);  
  
   MyPI->VirtualProperty2 = 43;  
   Console::WriteLine(MyPI->VirtualProperty2);  
}  

Output

93  
43  

Abstract and sealed properties

Although the abstract and sealed keywords are specified as valid in the ECMA C++/CLI specification, for the Visual C++ compiler, you cannot specify them on trivial properties, nor on the property declaration of a non-trivial property.

To declare a sealed or abstract property, you must define a non-trivial property and then specify the abstract or sealed keyword on the get and set accessor functions.

// properties_abstract_sealed.cpp  
// compile with: /clr  
ref struct A {  
protected:  
   int m_i;  
  
public:  
   A() { m_i = 87; }  
  
   // define abstract property  
   property int Prop_1 {  
      virtual int get() abstract;  
      virtual void set(int i) abstract;  
   }  
};  
  
ref struct B : A {  
private:  
   int m_i;  
  
public:  
   B() { m_i = 86; }  
  
   // implement abstract property  
   property int Prop_1 {  
      virtual int get() override { return m_i; }  
      virtual void set(int i) override { m_i = i; }  
   }  
};  
  
ref struct C {  
private:  
   int m_i;  
  
public:  
   C() { m_i = 87; }  
  
   // define sealed property  
   property int Prop_2 {  
      virtual int get() sealed { return m_i; }  
      virtual void set(int i) sealed { m_i = i; };  
   }  
};  
  
int main() {  
   B b1;  
   // call implementation of abstract property  
   System::Console::WriteLine(b1.Prop_1);  
  
   C c1;  
   // call sealed property  
   System::Console::WriteLine(c1.Prop_2);  
}  

Output

86  
87  

Multidimensional properties

You can use multidimensional properties to define property accessor methods that take a non-standard number of parameters.

// mcppv2_property_5.cpp  
// compile with: /clr  
ref class X {  
   double d;  
public:  
   X() : d(0) {}  
   property double MultiDimProp[int, int, int] {  
      double get(int, int, int) {  
         return d;  
      }  
      void set(int i, int j, int k, double l) {  
         // do something with those ints  
         d = l;  
      }  
   }  
  
   property double MultiDimProp2[int] {  
      double get(int) {  
         return d;  
      }  
      void set(int i, double l) {  
         // do something with those ints  
         d = l;  
      }  
   }  
  
};  
  
int main() {  
   X ^ MyX = gcnew X();  
   MyX->MultiDimProp[0,0,0] = 1.1;  
   System::Console::WriteLine(MyX->MultiDimProp[0, 0, 0]);  
}  

Output

1.1  

Overloading property accessors

The following example shows how to overload indexed properties.

// mcppv2_property_6.cpp  
// compile with: /clr  
ref class X {  
   double d;  
public:  
   X() : d(0.0) {}  
   property double MyProp[int] {  
      double get(int i) {  
         return d;  
      }  
  
      double get(System::String ^ i) {  
         return 2*d;  
      }  
  
      void set(int i, double l) {  
         d = i * l;  
      }  
   }   // end MyProp definition  
};  
  
int main() {  
   X ^ MyX = gcnew X();  
   MyX->MyProp[2] = 1.7;  
   System::Console::WriteLine(MyX->MyProp[1]);  
   System::Console::WriteLine(MyX->MyProp["test"]);  
}  

Output

3.4  
6.8  

See Also

property