library_block
The latest version of this topic can be found at library_block.
Places a construct inside the IDL library block.
Syntax
[library_block]
Remarks
When you place a construct inside the library block, you ensure that it will be passed into the type library, regardless of whether it is referenced. By default, only constructs modified by the coclass, dispinterface, and idl_module attributes are placed in the library block.
Example
In the following code, a custom interface is placed inside the library block.
// cpp_attr_ref_library_block.cpp
// compile with: /LD
#include <windows.h>
[module
(name="MyLib")];
[object, library_block, uuid("9E66A290-4365-11D2-A997-00C04FA37DDB")]
__interface IMyInterface {
HRESULT f1();
};
Requirements
Attribute Context
Applies to | Anywhere |
Repeatable | No |
Required attributes | None |
Invalid attributes | None |
For more information, see Attribute Contexts.
See Also
Compiler Attributes
Stand-Alone Attributes
Attributes Samples