次の方法で共有


D3DXVECTOR3 拡張機能の構造体

D3DXVECTOR3 拡張機能の構造体

D3DXVECTOR3 構造体に対して、次の演算子オーバーロードと型変換を提供する。

構文


#ifdef __cplusplus
typedef struct D3DXVECTOR3 : public D3DVECTOR
{
public:
    D3DXVECTOR3() {};
    D3DXVECTOR3( CONST FLOAT * );
    D3DXVECTOR3( CONST D3DVECTOR& );
    D3DXVECTOR3( FLOAT x, FLOAT y, FLOAT z );

    // casting
    operator FLOAT* ();
    operator CONST FLOAT* () const;

    // assignment operators
    D3DXVECTOR3& operator += ( CONST D3DXVECTOR3& );
    D3DXVECTOR3& operator -= ( CONST D3DXVECTOR3& );
    D3DXVECTOR3& operator *= ( FLOAT );
    D3DXVECTOR3& operator /= ( FLOAT );

    // unary operators
    D3DXVECTOR3 operator + () const;
    D3DXVECTOR3 operator - () const;

    // binary operators
    D3DXVECTOR3 operator + ( CONST D3DXVECTOR3& ) const;
    D3DXVECTOR3 operator - ( CONST D3DXVECTOR3& ) const;
    D3DXVECTOR3 operator * ( FLOAT ) const;
    D3DXVECTOR3 operator / ( FLOAT ) const;

    friend D3DXVECTOR3 operator * ( FLOAT, CONST struct D3DXVECTOR3& );

    BOOL operator == ( CONST D3DXVECTOR3& ) const;
    BOOL operator != ( CONST D3DXVECTOR3& ) const;

} D3DXVECTOR3, *LPD3DXVECTOR3;

#else //!__cplusplus

構造体の情報

ヘッダー d3dx9math.h
最低限のオペレーティング システム Windows 98