// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved
//
#pragma once
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER // Allow use of features specific to Windows 7 or later.
#define WINVER 0x0700 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINNT // Allow use of features specific to Windows 7 or later.
#define _WIN32_WINNT 0x0700 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef UNICODE
#define UNICODE
#endif
// Exclude rarely-used items from Windows headers.
#define WIN32_LEAN_AND_MEAN
// Windows Header Files:
#include <windows.h>
// C RunTime Header Files:
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <wchar.h>
#include <math.h>
#include <d2d1.h>
#include <d2d1helper.h>
#include <dwrite.h>
#include <wincodec.h>
/******************************************************************
* *
* Macros *
* *
******************************************************************/
template<class Interface>
inline void SafeRelease(
Interface **ppInterfaceToRelease
)
{
if (*ppInterfaceToRelease != NULL)
{
(*ppInterfaceToRelease)->Release();
(*ppInterfaceToRelease) = NULL;
}
}
#ifndef Assert
#if defined( DEBUG ) || defined( _DEBUG )
#define Assert(b) do {if (!(b)) {OutputDebugStringA("Assert: " #b "\n");}} while(0)
#else
#define Assert(b)
#endif //DEBUG || _DEBUG
#endif
#ifndef HINST_THISCOMPONENT
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
#endif
//
// DemoApp class declaration
//
class DemoApp
{
public:
DemoApp();
~DemoApp();
// Register the window class and call methods for instantiating drawing resources
HRESULT Initialize();
// Process and dispatch messages
void RunMessageLoop();
private:
// Initialize device-independent resources.
HRESULT CreateDeviceIndependentResources();
// Initialize device-dependent resources.
HRESULT CreateDeviceResources();
// Release device-dependent resource.
void DiscardDeviceResources();
// Draw content.
HRESULT OnRender();
// Resize the render target.
void OnResize(
UINT width,
UINT height
);
// The windows procedure.
static LRESULT CALLBACK WndProc(
HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam
);
private:
HWND m_hwnd;
ID2D1Factory* m_pDirect2dFactory;
ID2D1HwndRenderTarget* m_pRenderTarget;
ID2D1SolidColorBrush* m_pLightSlateGrayBrush;
ID2D1SolidColorBrush* m_pCornflowerBlueBrush;
};