TextureLoader.ComputeNormalMap(Texture,Texture,PaletteEntry,NormalMap,Channel,Single)
ComputeNormalMap メソッド
高度マップを法線マップに変換する。各法線の (x,y,z) 成分は、出力テクスチャの (r,g,b) チャンネルにマッピングされる。
定義
Visual Basic | Public Shared Sub ComputeNormalMap( _ ByVal texture As Texture, _ ByVal srcTexture As Texture, _ ByRef sourcePalette As PaletteEntry, _ ByVal flags As NormalMap, _ ByVal channel As Channel, _ ByVal amplitude As Single _ ) |
C# | public static void ComputeNormalMap( Texture texture, Texture srcTexture, out PaletteEntry sourcePalette, NormalMap flags, Channel channel, float amplitude ); |
Managed C++ | public: static void ComputeNormalMap( Texture* texture, Texture* srcTexture, PaletteEntry* sourcePalette, NormalMap flags, Channel channel, float amplitude ); |
JScript | public static function ComputeNormalMap( texture : Texture, srcTexture : Texture, sourcePalette : PaletteEntry, flags : NormalMap, channel : Channel, amplitude : float ) : void; |
パラメータ
texture | Microsoft.DirectX.Direct3D.Texture. |
srcTexture | Microsoft.DirectX.Direct3D.Texture. |
sourcePalette | Microsoft.DirectX.Direct3D.PaletteEntry[]. |
flags | Microsoft.DirectX.Direct3D.NormalMap. |
channel | Microsoft.DirectX.Direct3D.Channel. |
amplitude | System.Single. |
対象
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