ProgressiveMesh.ProgressiveMesh(Mesh,GraphicsStream,GraphicsStream,Int32,MeshFlags)
ProgressiveMesh メソッド
オブジェクトの新しいインスタンスを初期化する。
定義
Visual Basic | Public Sub ProgressiveMesh( _ ByVal mesh As Mesh, _ ByVal adjacency As GraphicsStream, _ ByVal vertexWeights As GraphicsStream, _ ByVal minValue As Integer, _ ByVal options As MeshFlags _ ) |
C# | public ProgressiveMesh( Mesh mesh, GraphicsStream adjacency, GraphicsStream vertexWeights, int minValue, MeshFlags options ); |
Managed C++ | public: ProgressiveMesh( Mesh* mesh, GraphicsStream* adjacency, GraphicsStream* vertexWeights, int minValue, MeshFlags options ); |
JScript | public function ProgressiveMesh( mesh : Mesh, adjacency : GraphicsStream, vertexWeights : GraphicsStream, minValue : int, options : MeshFlags ); |
パラメータ
mesh | Microsoft.DirectX.Direct3D.Mesh. |
adjacency | Microsoft.DirectX.Direct3D.GraphicsStream. |
vertexWeights | Microsoft.DirectX.Direct3D.GraphicsStream. |
minValue | System.Int32. |
options | Microsoft.DirectX.Direct3D.MeshFlags. |
対象
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