Mesh.ComputeTangent(Int32,Int32,Int32,Int32,GraphicsStream)
ComputeTangent メソッド
テクスチャ ステージに与えられたテクスチャ座標の接線ベクトル算出する。
定義
Visual Basic | Public Sub ComputeTangent( _ ByVal texStage As Integer, _ ByVal tangentIndex As Integer, _ ByVal binormIndex As Integer, _ ByVal wrap As Integer, _ ByVal adjacency As GraphicsStream _ ) |
C# | public void ComputeTangent( int texStage, int tangentIndex, int binormIndex, int wrap, GraphicsStream adjacency ); |
Managed C++ | public: void ComputeTangent( int texStage, int tangentIndex, int binormIndex, int wrap, GraphicsStream* adjacency ); |
JScript | public function ComputeTangent( texStage : int, tangentIndex : int, binormIndex : int, wrap : int, adjacency : GraphicsStream ) : void; |
パラメータ
texStage | System.Int32. |
tangentIndex | System.Int32. |
binormIndex | System.Int32. |
wrap | System.Int32. |
adjacency | Microsoft.DirectX.Direct3D.GraphicsStream. |
対象
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