Mesh.ConvertMeshSubsetToStrips(BaseMesh,Int32,MeshFlags,Int32,GraphicsStream,Int32)
ConvertMeshSubsetToStrips メソッド
指定したメッシュ サブセットを 1 連のストリップに変換する。
定義
Visual Basic | Public Shared Function ConvertMeshSubsetToStrips( _ ByVal mesh As BaseMesh, _ ByVal attributeIdentifier As Integer, _ ByVal indexBufferOptions As MeshFlags, _ ByRef numIndices As Integer, _ ByRef stripLengths As GraphicsStream, _ ByRef numStrips As Integer _ ) As IndexBuffer |
C# | public static IndexBuffer ConvertMeshSubsetToStrips( BaseMesh mesh, int attributeIdentifier, MeshFlags indexBufferOptions, ref int numIndices, out GraphicsStream stripLengths, ref int numStrips ); |
Managed C++ | public: static IndexBuffer* ConvertMeshSubsetToStrips( BaseMesh* mesh, int attributeIdentifier, MeshFlags indexBufferOptions, int* numIndices, GraphicsStream** stripLengths, int* numStrips ); |
JScript | public static function ConvertMeshSubsetToStrips( mesh : BaseMesh, attributeIdentifier : int, indexBufferOptions : MeshFlags, numIndices : int, stripLengths : GraphicsStream, numStrips : int ) : IndexBuffer; |
パラメータ
mesh | Microsoft.DirectX.Direct3D.BaseMesh. |
attributeIdentifier | System.Int32. |
indexBufferOptions | Microsoft.DirectX.Direct3D.MeshFlags. |
numIndices | System.Int32. |
stripLengths | Microsoft.DirectX.Direct3D.GraphicsStream. |
numStrips | System.Int32. |
戻り値
Microsoft.DirectX.Direct3D.IndexBuffer.
対象
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