Mesh.Optimize(MeshFlags,Int32,Int32,Int32,GraphicsStream)
Optimize メソッド
メッシュの面および頂点の順番変更を制御し、パフォーマンスを最適化して、出力メッシュを生成する。
定義
Visual Basic | Public Function Optimize( _ ByVal flags As MeshFlags, _ ByVal adjacencyIn() As Integer, _ ByRef adjacencyOut As Integer, _ ByRef faceRemap As Integer, _ ByRef vertexRemap As GraphicsStream _ ) As Mesh |
C# | public Mesh Optimize( MeshFlags flags, int[] adjacencyIn, out int adjacencyOut, out int faceRemap, out GraphicsStream vertexRemap ); |
Managed C++ | public: Mesh* Optimize( MeshFlags flags, int adjacencyIn __gc[], int* adjacencyOut, int* faceRemap, GraphicsStream** vertexRemap ); |
JScript | public function Optimize( flags : MeshFlags, adjacencyIn : int[], adjacencyOut : int, faceRemap : int, vertexRemap : GraphicsStream ) : Mesh; |
パラメータ
flags | Microsoft.DirectX.Direct3D.MeshFlags. |
adjacencyIn | System.Int32[]. |
adjacencyOut | System.Int32[]. |
faceRemap | System.Int32[]. |
vertexRemap | Microsoft.DirectX.Direct3D.GraphicsStream. |
戻り値
Microsoft.DirectX.Direct3D.Mesh.
対象
© 2002 Microsoft Corporation. All rights reserved. Terms of use.