Mesh.OptimizeInPlace(MeshFlags,GraphicsStream,Int32,Int32,GraphicsStream)
OptimizeInPlace メソッド
メッシュの面および頂点の順番変更を制御し、パフォーマンスを最適化する。
定義
Visual Basic | Public Sub OptimizeInPlace( _ ByVal flags As MeshFlags, _ ByVal adjacencyIn As GraphicsStream, _ ByRef adjacencyOut As Integer, _ ByRef faceRemap As Integer, _ ByRef vertexRemap As GraphicsStream _ ) |
C# | public void OptimizeInPlace( MeshFlags flags, GraphicsStream adjacencyIn, out int adjacencyOut, out int faceRemap, out GraphicsStream vertexRemap ); |
Managed C++ | public: void OptimizeInPlace( MeshFlags flags, GraphicsStream* adjacencyIn, int* adjacencyOut, int* faceRemap, GraphicsStream** vertexRemap ); |
JScript | public function OptimizeInPlace( flags : MeshFlags, adjacencyIn : GraphicsStream, adjacencyOut : int, faceRemap : int, vertexRemap : GraphicsStream ) : void; |
パラメータ
flags | Microsoft.DirectX.Direct3D.MeshFlags. |
adjacencyIn | Microsoft.DirectX.Direct3D.GraphicsStream. |
adjacencyOut | System.Int32[]. |
faceRemap | System.Int32[]. |
vertexRemap | Microsoft.DirectX.Direct3D.GraphicsStream. |
対象
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