Mesh.TessellateNPatches(Mesh,Int32,Single,Boolean,GraphicsStream)
TessellateNPatches メソッド
N パッチ テセレーションを使って、指定したメッシュをテセレーションする。
定義
Visual Basic | Public Shared Function TessellateNPatches( _ ByVal mesh As Mesh, _ ByVal adjacencyIn() As Integer, _ ByVal numSegs As Single, _ ByVal quadraticInterpNormals As Boolean, _ ByRef adjacencyOut As GraphicsStream _ ) As Mesh |
C# | public static Mesh TessellateNPatches( Mesh mesh, int[] adjacencyIn, float numSegs, bool quadraticInterpNormals, out GraphicsStream adjacencyOut ); |
Managed C++ | public: static Mesh* TessellateNPatches( Mesh* mesh, int adjacencyIn __gc[], float numSegs, bool quadraticInterpNormals, GraphicsStream** adjacencyOut ); |
JScript | public static function TessellateNPatches( mesh : Mesh, adjacencyIn : int[], numSegs : float, quadraticInterpNormals : boolean, adjacencyOut : GraphicsStream ) : Mesh; |
パラメータ
mesh | Microsoft.DirectX.Direct3D.Mesh. |
adjacencyIn | System.Int32[]. |
numSegs | System.Single. |
quadraticInterpNormals | System.Boolean. |
adjacencyOut | Microsoft.DirectX.Direct3D.GraphicsStream. |
戻り値
Microsoft.DirectX.Direct3D.Mesh.
対象
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