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ClearFlags Enumeration

Specifies the buffer to use when calling the Clear method.

This enumeration has a FlagsAttribute attribute that allows a bitwise combination of its member values.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
<FlagsAttribute> _
Public Enumeration ClearFlags
'Usage
Dim instance As ClearFlags
[FlagsAttribute] 
public enum ClearFlags
[FlagsAttribute] 
public enum class ClearFlags
/** @attribute FlagsAttribute() */ 
public enum ClearFlags
FlagsAttribute 
public enum ClearFlags

Members

  Member name Description
Supported by the .NET Compact Framework Stencil Specifies a buffer that contains stencil data. Stencil data is commonly used to mask drawing to particular screen pixels. 
Supported by the .NET Compact Framework Target Specifies a rendering surface. For example, a 3-D renderer writes per-pixel scene data (such as color) to a render target. 
Supported by the .NET Compact Framework ZBuffer Specifies a buffer that stores a depth value for each pixel in a scene. Pixels with a small z-value overwrite pixels with a large z-value. 

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Mobile Direct3D Programming