Device Class
The parent object of all graphical objects in the scene.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Class Device
Implements IDisposable
'Usage
Dim instance As Device
public class Device : IDisposable
public ref class Device : IDisposable
public class Device implements IDisposable
public class Device implements IDisposable
Remarks
A device performs primitive-based rendering, creates resources, handles system-level variables, and gets and sets palettes.
Example
The following code example creates a device.
Public Class Form1
Inherits Form
' Global variables for this project.
Private device As Device = Nothing
' Rendering device.
Public Sub New()
' Set the initial size and caption of the form.
Me.ClientSize = New System.Drawing.Size(400, 300)
Me.Text = "D3D Tutorial 01: CreateDevice"
End Sub 'New
Public Function InitializeGraphics() As Boolean
Try
' Setup Direct3D.
Dim presentParams As New PresentParameters()
presentParams.Windowed = True
presentParams.SwapEffect = SwapEffect.Discard
device = New Device(0, DeviceType.Default, Me, CreateFlags.None, presentParams)
Return True
Catch
Return False
End Try
End Function
Private Sub Render()
If device Is Nothing Then
Return
End If
'Clear the backbuffer to a blue color.
device.Clear(ClearFlags.Target, System.Drawing.Color.Blue, 1.0F, 0)
'Begin the scene
device.BeginScene()
'Rendering of scene objects can happen here.
'End the scene
device.EndScene()
device.Present()
End Sub
Protected Overrides Sub OnPaint(ByVal e As System.Windows.Forms.PaintEventArgs)
Me.Render()
' Render on painting.
End Sub
Protected Overrides Sub OnKeyPress(ByVal e As System.Windows.Forms.KeyPressEventArgs)
If Fix(System.Convert.ToByte(e.KeyChar)) = Fix(System.Windows.Forms.Keys.Escape) Then
Me.Close() ' Esc was pressed
End If
End Sub
Shared Sub Main()
Dim DeviceForm As New Form1()
Try
If Not DeviceForm.InitializeGraphics() Then
' Initialize Direct3D
MsgBox("Could not initialize Direct3D. This tutorial will exit.")
Return
End If
DeviceForm.Show()
'While the form is still valid, render and process messages
'While DeviceForm.Created
' DeviceForm.Render()
' Application.DoEvents()
'End While
Finally
DeviceForm.Dispose()
End Try
End Sub
End Class
public class CreateDevice : Form
{
// Our global variables for this project
Device device = null; // Our rendering device
public CreateDevice()
{
// Set the initial size of our form
this.ClientSize = new System.Drawing.Size(400, 300);
// And it's caption
this.Text = "D3D Tutorial 01: CreateDevice";
}
public bool InitializeGraphics()
{
try
{
// Now let's setup our D3D stuff
PresentParameters presentParams = new PresentParameters();
presentParams.Windowed = true;
presentParams.SwapEffect = SwapEffect.Discard;
device = new Device(0, DeviceType.Default, this, CreateFlags.None, presentParams);
return true;
}
catch (DirectXException)
{
return false;
}
}
private void Render()
{
if (device == null)
return;
//Clear the backbuffer to a blue color
device.Clear(ClearFlags.Target, System.Drawing.Color.Blue, 1.0f, 0);
//Begin the scene
device.BeginScene();
// Rendering of scene objects can happen here
//End the scene
device.EndScene();
device.Present();
}
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
this.Render(); // Render on painting
}
protected override void OnKeyPress(System.Windows.Forms.KeyPressEventArgs e)
{
if ((int)(byte)e.KeyChar == (int)System.Windows.Forms.Keys.Escape)
this.Close(); // Esc was pressed
}
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main()
{
using (CreateDevice DeviceForm = new CreateDevice())
{
if (!DeviceForm.InitializeGraphics()) // Initialize Direct3D
{
MessageBox.Show("Could not initialize Direct3D. This tutorial will exit.");
return;
}
DeviceForm.Show();
// While the form is still valid, render and process messages
//while (DeviceForm.Created)
//{
DeviceForm.Render();
Application.DoEvents();
//}
}
}
}
Inheritance Hierarchy
System.Object
Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
Microsoft.WindowsMobile.DirectX.Direct3D.Device
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Device Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace