ShadeMode Enumeration
Defines constants that describe the supported shading modes.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Enumeration ShadeMode
'Usage
Dim instance As ShadeMode
public enum ShadeMode
public enum class ShadeMode
public enum ShadeMode
public enum ShadeMode
Members
Member name | Description | |
---|---|---|
Flat | Flat shading mode. The color and specular component of the first vertex in the triangle are used to determine the color and specular component of the face. These colors remain constant across the triangle; that is, they are not interpolated. The specular alpha is interpolated. | |
Gouraud | The Gouraud shading mode. The color and specular components of the face are determined by a linear interpolation between all three of the triangle's vertices. |
Remarks
The first vertex of a triangle for flat shading mode is defined in the following manner.
For a Triangle Lists, the first vertex of the triangle i is i* 3.
For a Triangle Strips, the first vertex of the triangle i is vertex i.
For a Triangle Fans, the first vertex of the triangle i is vertex i +1.
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Microsoft.WindowsMobile.DirectX.Direct3D Namespace