VertexBuffer Class
Manipulates vertex buffer resources.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Class VertexBuffer
Inherits Resource
Implements IDisposable
'Usage
Dim instance As VertexBuffer
public class VertexBuffer : Resource, IDisposable
public ref class VertexBuffer : public Resource, IDisposable
public class VertexBuffer extends Resource implements IDisposable
public class VertexBuffer extends Resource implements IDisposable
Remarks
This object inherits additional functionality from the Resource object.
Example
The following code example creates a vertex buffer for storing vertices.
' This code example is taken from the
' Direct3D Mobile Vertices Sample
' of the .NET Compact Framework Samples
' in the .NET Framework SDK Samples.
Public Sub OnCreateDevice(ByVal sender As Object, ByVal e As EventArgs)
Dim dev As Device = CType(sender, Device)
' Create the vertex buffer.
vertexBuffer = New VertexBuffer(GetType(CustomVertex.TransformedColored), 3, dev, 0, CustomVertex.TransformedColored.Format, Pool.Managed)
AddHandler vertexBuffer.Created, AddressOf Me.OnCreateVertexBuffer
Me.OnCreateVertexBuffer(vertexBuffer, Nothing)
End Sub
// This code example is taken from the
// Direct3D Mobile Vertices Sample
// of the .NET Compact Framework Samples
// in the .NET Framework SDK Samples.
public void OnCreateDevice(object sender, EventArgs e)
{
Device dev = (Device)sender;
// Now Create the VB
vertexBuffer = new VertexBuffer(typeof(CustomVertex.TransformedColored), 3, dev, 0, CustomVertex.TransformedColored.Format, Pool.Managed);
vertexBuffer.Created += new System.EventHandler(this.OnCreateVertexBuffer);
this.OnCreateVertexBuffer(vertexBuffer, null);
}
Inheritance Hierarchy
System.Object
Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
Microsoft.WindowsMobile.DirectX.Direct3D.Resource
Microsoft.WindowsMobile.DirectX.Direct3D.BaseTexture
Microsoft.WindowsMobile.DirectX.Direct3D.VertexBuffer
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
VertexBuffer Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace