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方法: GIF イメージをエンコードおよびデコードする

次の例では、特定の GifBitmapDecoder オブジェクトと GifBitmapEncoder オブジェクトを使用して、Graphics Interchange Format (GIF) イメージをデコードおよびエンコードする方法を示します。

使用例

次の例では、FileStream から GifBitmapDecoder を使用して GIF イメージをデコードする方法を示します。

' Open a Stream and decode a GIF image
Dim imageStreamSource As New FileStream("tulipfarm.gif", FileMode.Open, FileAccess.Read, FileShare.Read)
Dim decoder As New GifBitmapDecoder(imageStreamSource, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default)
Dim bitmapSource As BitmapSource = decoder.Frames(0)

' Draw the Image
Dim myImage As New Image()
myImage.Source = bitmapSource
myImage.Stretch = Stretch.None
myImage.Margin = New Thickness(20)

// Open a Stream and decode a GIF image
Stream imageStreamSource = new FileStream("tulipfarm.gif", FileMode.Open, FileAccess.Read, FileShare.Read);
GifBitmapDecoder decoder = new GifBitmapDecoder(imageStreamSource, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
BitmapSource bitmapSource = decoder.Frames[0];

// Draw the Image
Image myImage = new Image();
myImage.Source = bitmapSource;
myImage.Stretch = Stretch.None;
myImage.Margin = new Thickness(20);

// Open a Stream and decode a GIF image
Stream^ imageStreamSource = gcnew FileStream("tulipfarm.gif", FileMode::Open, FileAccess::Read, FileShare::Read);
GifBitmapDecoder^ decoder = gcnew GifBitmapDecoder(imageStreamSource, BitmapCreateOptions::PreservePixelFormat, BitmapCacheOption::Default);
BitmapSource^ bitmapSource = decoder->Frames[0];

// Draw the Image
Image^ myImage = gcnew Image();
myImage->Source = bitmapSource;
myImage->Stretch = Stretch::None;
myImage->Margin = System::Windows::Thickness(20);

次の例では、GifBitmapEncoder を使用して、BitmapSource を GIF イメージにエンコードする方法を示します。

Dim width As Integer = 128
Dim height As Integer = width
Dim stride As Integer = CType(width / 8, Integer)
Dim pixels(height * stride) As Byte

' Define the image palette
Dim myPalette As BitmapPalette = BitmapPalettes.WebPalette

' Creates a new empty image with the pre-defined palette
Dim image As BitmapSource = System.Windows.Media.Imaging.BitmapSource.Create(width, height, 96, 96, PixelFormats.Indexed1, myPalette, pixels, stride)
Dim stream As New FileStream("new.gif", FileMode.Create)
Dim encoder As New GifBitmapEncoder()
Dim myTextBlock As New TextBlock()
myTextBlock.Text = "Codec Author is: " + encoder.CodecInfo.Author.ToString()
encoder.Frames.Add(BitmapFrame.Create(image))
encoder.Save(stream)
            int width = 128;
            int height = width;
            int stride = width / 8;
            byte[] pixels = new byte[height * stride];

            // Define the image palette
            BitmapPalette myPalette = BitmapPalettes.WebPalette;

            // Creates a new empty image with the pre-defined palette

            BitmapSource image = BitmapSource.Create(
                width,
                height,
                96,
                96,
                PixelFormats.Indexed1,
                myPalette,
                pixels,
                stride);

            FileStream stream = new FileStream("new.gif", FileMode.Create);
            GifBitmapEncoder encoder = new GifBitmapEncoder();
            TextBlock myTextBlock = new TextBlock();
            myTextBlock.Text = "Codec Author is: " + encoder.CodecInfo.Author.ToString();
            encoder.Frames.Add(BitmapFrame.Create(image));
            encoder.Save(stream);

               int width = 128;
               int height = width;
               int stride = width / 8;
               array<System::Byte>^ pixels = gcnew array<System::Byte>(height * stride);

               // Define the image palette

               BitmapPalette^ myPalette = BitmapPalettes::WebPalette;

               // Creates a new empty image with the pre-defined palette

               BitmapSource^ image = BitmapSource::Create(
                  width,
                  height,
                  96,
                  96,
                  PixelFormats::Indexed1,
                  myPalette,
                  pixels,
                  stride);

               FileStream^ stream = gcnew FileStream("new.gif", FileMode::Create);
               GifBitmapEncoder^ encoder = gcnew GifBitmapEncoder();
               TextBlock^ myTextBlock = gcnew TextBlock();
               myTextBlock->Text = "Codec Author is: " + encoder->CodecInfo->Author->ToString();
               encoder->Frames->Add(BitmapFrame::Create(image));
               encoder->Save(stream);

参照

概念

イメージングの概要