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方法: BMP イメージをエンコードおよびデコードする

次の例では、特定の BmpBitmapDecoder オブジェクトと BmpBitmapEncoder オブジェクトを使用して、bitmap (BMP) イメージをデコードおよびエンコードする方法を示します。

使用例

次の例では、Uri から BmpBitmapDecoder を使用して BMP イメージをデコードする方法を示します。

' Open a Uri and decode a BMP image
Dim myUri As New Uri("tulipfarm.bmp", UriKind.RelativeOrAbsolute)
Dim decoder2 As New BmpBitmapDecoder(myUri, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default)
Dim bitmapSource2 As BitmapSource = decoder2.Frames(0)

' Draw the Image
Dim myImage2 As New Image()
myImage2.Source = bitmapSource2
myImage2.Stretch = Stretch.None
myImage2.Margin = New Thickness(20)

// Open a Uri and decode a BMP image
Uri myUri = new Uri("tulipfarm.bmp", UriKind.RelativeOrAbsolute);
BmpBitmapDecoder decoder2 = new BmpBitmapDecoder(myUri, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
BitmapSource bitmapSource2 = decoder2.Frames[0];

// Draw the Image
Image myImage2 = new Image();
myImage2.Source = bitmapSource2;
myImage2.Stretch = Stretch.None;
myImage2.Margin = new Thickness(20);

// Open a Uri and decode a BMP image
System::Uri^ myUri = gcnew System::Uri("tulipfarm.bmp", UriKind::RelativeOrAbsolute);
BmpBitmapDecoder^ decoder2 = gcnew BmpBitmapDecoder(myUri, BitmapCreateOptions::PreservePixelFormat, BitmapCacheOption::Default);
BitmapSource^ bitmapSource2 = decoder2->Frames[0];

// Draw the Image
Image^ myImage2 = gcnew Image();
myImage2->Source = bitmapSource2;
myImage2->Stretch = Stretch::None;
myImage2->Margin = System::Windows::Thickness(20);

次の例では、BmpBitmapEncoder を使用して、BitmapSource を BMP イメージにエンコードする方法を示します。

Dim width As Integer = 128
Dim height As Integer = width
Dim stride As Integer = CType(width / 8, Integer)
Dim pixels(height * stride) As Byte

' Try creating a new image with a custom palette.
Dim colors As New List(Of System.Windows.Media.Color)()
colors.Add(System.Windows.Media.Colors.Red)
colors.Add(System.Windows.Media.Colors.Blue)
colors.Add(System.Windows.Media.Colors.Green)
Dim myPalette As New BitmapPalette(Colors)

' Creates a new empty image with the pre-defined palette
Dim image As BitmapSource = System.Windows.Media.Imaging.BitmapSource.Create(width, height, 96, 96, PixelFormats.Indexed1, myPalette, pixels, stride)
Dim stream As New FileStream("new.bmp", FileMode.Create)
Dim encoder As New BmpBitmapEncoder()
Dim myTextBlock As New TextBlock()
myTextBlock.Text = "Codec Author is: " + encoder.CodecInfo.Author.ToString()
encoder.Frames.Add(BitmapFrame.Create(image))
encoder.Save(stream)
            int width = 128;
            int height = width;
            int stride = width / 8;
            byte[] pixels = new byte[height * stride];

            // Try creating a new image with a custom palette.
            List<System.Windows.Media.Color> colors = new List<System.Windows.Media.Color>();
            colors.Add(System.Windows.Media.Colors.Red);
            colors.Add(System.Windows.Media.Colors.Blue);
            colors.Add(System.Windows.Media.Colors.Green);
            BitmapPalette myPalette = new BitmapPalette(colors);

            // Creates a new empty image with the pre-defined palette
            BitmapSource image = BitmapSource.Create(
                width,
                height,
                96,
                96,
                PixelFormats.Indexed1,
                myPalette,
                pixels,
                stride);

            FileStream stream = new FileStream("new.bmp", FileMode.Create);
            BmpBitmapEncoder encoder = new BmpBitmapEncoder();
            TextBlock myTextBlock = new TextBlock();
            myTextBlock.Text = "Codec Author is: " + encoder.CodecInfo.Author.ToString();
            encoder.Frames.Add(BitmapFrame.Create(image));
            encoder.Save(stream);

            int width = 128;
            int height = width;
            int stride = width / 8;
            array<System::Byte>^ pixels = gcnew array<System::Byte>(height * stride);

            List<Color>^ colors = gcnew List<Color>();
            colors->Add(Colors::Red);
            colors->Add(Colors::Blue);
            colors->Add(Colors::Green);
            BitmapPalette^ myPalette = gcnew BitmapPalette(colors);

            // Creates a new empty image with the pre-defined palette

               BitmapSource^ image = BitmapSource::Create(
                  width,
                  height,
                  96,
                  96,
                  PixelFormats::Indexed1,
                  myPalette,
                  pixels,
                  stride);

               FileStream^ stream = gcnew FileStream("new.bmp", FileMode::Create);
               BmpBitmapEncoder^ encoder = gcnew BmpBitmapEncoder();
               TextBlock^ myTextBlock = gcnew TextBlock();
               myTextBlock->Text = "Codec Author is: " + encoder->CodecInfo->Author->ToString();
               encoder->Frames->Add(BitmapFrame::Create(image));
               encoder->Save(stream);

参照

概念

イメージングの概要