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方法 : キー フレームを使用してカメラの位置および方向をアニメーション化する

次の例では、3D シーンでの PerspectiveCamera の位置をアニメーション化するために Point3DAnimationUsingKeyFrames を使用しています。 また、3D シーンでカメラが向いている方向をアニメーション化するために Vector3DAnimationUsingKeyFrames を使用しています。 どちらのアニメーションでも、一連のアニメーション効果を作成する複数のキー フレームを使用しています。

  1. LinearPoint3DKeyFrame および LinearVector3DKeyFrame は、値間の滑らかな線形補間を作成するために使用します。

  2. DiscretePoint3DKeyFrame および DiscreteVector3DKeyFrame は、値間での突然の "ジャンプ" (補間なし) を作成するために使用します。

  3. SplinePoint3DKeyFrame および SplineVector3DKeyFrame は、KeySpline プロパティに従って、値間の可変遷移を作成するために使用します。 次の例では、アニメーションはゆっくりと始まりますが、時間セグメントの終点に向かって急激に速くなります。

使用例

<Page xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml" >
  <DockPanel>
    <Viewbox>
      <Canvas Width="321" Height="201">

        <Viewport3D Name="MyAnimatedObject"
          ClipToBounds="True" Width="150" Height="150"
          Canvas.Left="0" Canvas.Top="10">

          <!-- Defines the camera used to view the 3D object. The position and direction of this 
               camera is animated in the Storyboard below. -->
          <Viewport3D.Camera>
            <PerspectiveCamera x:Name="myPerspectiveCamera" Position="0,0,2" LookDirection="0,0,-1" 
             FieldOfView="45" />
          </Viewport3D.Camera>
          <Viewport3D.Children>
            <ModelVisual3D>
              <ModelVisual3D.Children>

                <!-- This resource defines the 3D cube that is used in this example.-->
                <StaticResource ResourceKey="PictureCubeModelVisual3DResource" />
              </ModelVisual3D.Children>

            </ModelVisual3D>
          </Viewport3D.Children>
          <Viewport3D.Triggers>
            <EventTrigger RoutedEvent="Viewport3D.Loaded">
              <BeginStoryboard>
                <Storyboard>

                  <!-- This animation moves the camera around the object. The object is not
                       changing position or rotating but moving the camera makes it appear that
                       it is.-->
                  <Point3DAnimationUsingKeyFrames
                   Storyboard.TargetName="myPerspectiveCamera" 
                   Storyboard.TargetProperty="Position" >
                    <Point3DAnimationUsingKeyFrames.KeyFrames>

                      <!-- Using a LinearPoint3DKeyFrame, the camera moves steadily from its
                           starting position to a new position that is to the upper right and a 
                           little farther away. This happens over the first second of the animation. -->
                      <LinearPoint3DKeyFrame Value="1,2,3" KeyTime="0:0:1" />

                      <!-- Using a DiscretePoint3DKeyFrame, the camera suddenly moves farther away
                           from the object. This happens immdeiately after the first 1 and a half second
                           of the animation. -->
                      <DiscretePoint3DKeyFrame Value="1,2,5" KeyTime="0:0:1.5" />

                      <!-- Using a SplinePoint3DKeyFrame, the camera moves back to its starting point. The
                           animation starts out slowly at first and then speeds up. This KeyFrame ends 
                           after the fourth second. -->
                      <SplinePoint3DKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="0,0,2" KeyTime="0:0:4" />
                    </Point3DAnimationUsingKeyFrames.KeyFrames>
                  </Point3DAnimationUsingKeyFrames>


                  <!-- As the position of the camera changes using the Point3DAnimation
                       above, the direction the camera is pointing swivels to keep the object
                       within the view of the camera. -->
                  <Vector3DAnimationUsingKeyFrames
                   Storyboard.TargetName="myPerspectiveCamera" 
                   Storyboard.TargetProperty="LookDirection" >
                    <Vector3DAnimationUsingKeyFrames.KeyFrames>

                      <!-- Using a LinearVector3DKeyFrame, the camera swivels steadily from its
                           starting position down and to the left. This happens over the 
                           first second of the animation. -->
                      <LinearVector3DKeyFrame Value="-1,-2,-3" KeyTime="0:0:1" />

                      <!-- Using a DiscreteVector3DKeyFrame, the camera suddenly swivels up. This happens  
                           immdeiately after the first 1 and a half second of the animation. -->
                      <DiscreteVector3DKeyFrame Value="-1,-1,-3" KeyTime="0:0:1.5" />

                      <!-- Using a SplineVector3DKeyFrame, the camera swivels back to its starting point. 
                           The animation starts out slowly at first and then speeds up. This KeyFrame ends 
                           after the fourth second. -->
                      <SplineVector3DKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="0,0,-1" KeyTime="0:0:4" />

                    </Vector3DAnimationUsingKeyFrames.KeyFrames>
                  </Vector3DAnimationUsingKeyFrames>

                </Storyboard>
              </BeginStoryboard>
            </EventTrigger>
          </Viewport3D.Triggers>
        </Viewport3D>
      </Canvas>

    </Viewbox>
  </DockPanel>
</Page>

参照

処理手順

方法 : 3D シーンでカメラの位置および方向をアニメーション化する

概念

3-D グラフィックスの概要