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GeometryShapeHasBaseGeometryShapeSerializer.ReadTargetRolePlayer Method

This method reads the target role player BaseGeometryShape.

Namespace:  Microsoft.VisualStudio.Modeling.DslDefinition
Assembly:  Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.10.0 (in Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.10.0.dll)

Syntax

'宣言
Protected Overrides Sub ReadTargetRolePlayer ( _
    serializationContext As SerializationContext, _
    element As ModelElement, _
    reader As XmlReader _
)
protected override void ReadTargetRolePlayer(
    SerializationContext serializationContext,
    ModelElement element,
    XmlReader reader
)
protected:
virtual void ReadTargetRolePlayer(
    SerializationContext^ serializationContext, 
    ModelElement^ element, 
    XmlReader^ reader
) override
abstract ReadTargetRolePlayer : 
        serializationContext:SerializationContext * 
        element:ModelElement * 
        reader:XmlReader -> unit 
override ReadTargetRolePlayer : 
        serializationContext:SerializationContext * 
        element:ModelElement * 
        reader:XmlReader -> unit 
protected override function ReadTargetRolePlayer(
    serializationContext : SerializationContext, 
    element : ModelElement, 
    reader : XmlReader
)

Parameters

Remarks

The caller will guarantee that the reader is positioned at the open tag of the first child XML element. This method will read only one target role player instance. The method will skip any child XML element it encounters until it reaches: 1) The open tag of the target role player. 2) The end tag of the parent element (dangling relationship). 3) EOF (dangling relationship). After the call, the reader is positioned at: 1) The open tag of the next child element after the target role player. 2) The end tag of the parent element. 3) EOF.

.NET Framework Security

See Also

Reference

GeometryShapeHasBaseGeometryShapeSerializer Class

Microsoft.VisualStudio.Modeling.DslDefinition Namespace