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ATTACH_REASON

Applies to: yesVisual Studio noVisual Studio for Mac

Note

This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here

Specifies the reason for the debug engine (DE) to attach to a program node.

Syntax

enum enum_ATTACH_REASON {
    ATTACH_REASON_LAUNCH = 0x0001,
    ATTACH_REASON_USER   = 0x0002,
    ATTACH_REASON_AUTO   = 0x0003
};
typedef DWORD ATTACH_REASON;
public enum enum_ATTACH_REASON {
    ATTACH_REASON_LAUNCH = 0x0001,
    ATTACH_REASON_USER   = 0x0002,
    ATTACH_REASON_AUTO   = 0x0003
};

Fields

ATTACH_REASON_AUTO
Attach because the process is currently in debug mode.

ATTACH_REASON_LAUNCH
Attach because the process has been launched.

ATTACH_REASON_USER
Attach because of a user request.

Remarks

These values are used as a parameter to the Attach and Attach methods.

Requirements

Header: msdbg.h

Namespace: Microsoft.VisualStudio.Debugger.Interop

Assembly: Microsoft.VisualStudio.Debugger.Interop.dll

See also