IDebugSymbolSearchEvent2
Applies to: Visual Studio Visual Studio for Mac
Note
This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here
This interface is sent by the debug engine (DE) to indicate that the debugging symbols for a module being debugged have been loaded.
Syntax
IDebugSymbolSearchEvent2 : IUnknown
Notes for Implementers
The DE implements this interface to report that a module's symbols have been loaded. The IDebugEvent2 interface must be implemented on the same object as this interface. The SDM uses QueryInterface to access the IDebugEvent2
interface.
Notes for Callers
The DE creates and sends this event object to report that a module's symbols have been loaded. The event is sent by using the IDebugEventCallback2 callback function that is supplied by the SDM when it attached to the program being debugged.
Methods in Vtable Order
The IDebugSymbolSearchEvent2
interface exposes the following method.
Method | Description |
---|---|
GetSymbolSearchInfo | Retrieves information about the results of a symbol search. |
Remarks
This event will be sent even if the symbols failed to load. Calling IDebugSymbolSearchEvent2::GetSymbolSearchInfo
allows the handler of this event to determine if the module actually has any symbols.
Visual Studio typically uses this event to update the status of loaded symbols in the Modules window.
Requirements
Header: msdbg.h
Namespace: Microsoft.VisualStudio.Debugger.Interop
Assembly: Microsoft.VisualStudio.Debugger.Interop.dll