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D3DM_VALIDATEDEVICE_DATA (Windows CE 5.0)

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This structure is used in calls to D3DM_ValidateDevice to record the number of passes the driver will need based on the current texture state.

typedef struct _D3DM_VALIDATEDEVICE_DATA {  ULONG nContextId;  DWORD NumPasses;  HRESULT rval;} D3DM_VALIDATEDEVICE_DATA;

Members

  • nContextId
    A ULONG value containing the handle to a rendering context. This value is provided by the driver. The value 0 is not a valid handle for a rendering context.
  • NumPasses
    A DWORD value that identifies the number of passes the driver will need to render the current texture blending operation.
  • rval
    An HRESULT value containing an error code reported by the driver to describe any problems it encountered while trying to create the rendering context. If the driver did not encounter any errors, it sets this value to D3DM_OK to indicate success.

Requirements

OS Versions: Windows CE 5.0
Header: D3dmddk.h.

See Also

Direct3D Mobile Driver Structures | D3DM_ValidateDevice

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