RenderTarget2D Constructor (GraphicsDevice, Int32, Int32, Boolean, SurfaceFormat, DepthFormat, Int32, RenderTargetUsage)
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Creates an instance of this object.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)
Syntax
'Declaration
Public Sub New ( _
graphicsDevice As GraphicsDevice, _
width As Integer, _
height As Integer, _
mipMap As Boolean, _
preferredFormat As SurfaceFormat, _
preferredDepthFormat As DepthFormat, _
preferredMultiSampleCount As Integer, _
usage As RenderTargetUsage _
)
public RenderTarget2D(
GraphicsDevice graphicsDevice,
int width,
int height,
bool mipMap,
SurfaceFormat preferredFormat,
DepthFormat preferredDepthFormat,
int preferredMultiSampleCount,
RenderTargetUsage usage
)
Parameters
- graphicsDevice
Type: Microsoft.Xna.Framework.Graphics.GraphicsDevice
The graphics device to associate with this render target resource.
- width
Type: System.Int32
Width, in pixels, of the render target. You can use BackBufferWidth to get the current screen width.
- height
Type: System.Int32
Height, in pixels, of the render target. You can use BackBufferHeight to get the current screen height.
- mipMap
Type: System.Boolean
True to enable a full mipmap chain to be generated, false otherwise.
- preferredFormat
Type: Microsoft.Xna.Framework.Graphics.SurfaceFormat
Preferred format for the surface data. This is the format preferred by the application, which may or may not be available from the hardware.
- preferredDepthFormat
Type: Microsoft.Xna.Framework.Graphics.DepthFormat
Preferred format for the depth buffer. This is the format preferred by the application, which may or may not be available from the hardware.
- preferredMultiSampleCount
Type: System.Int32
The preferred number of multisample locations.
- usage
Type: Microsoft.Xna.Framework.Graphics.RenderTargetUsage
Behavior options.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.