TextureCube Constructor
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Initializes a new instance of TextureCube class.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)
Syntax
'Declaration
Public Sub New ( _
graphicsDevice As GraphicsDevice, _
size As Integer, _
mipMap As Boolean, _
format As SurfaceFormat _
)
public TextureCube(
GraphicsDevice graphicsDevice,
int size,
bool mipMap,
SurfaceFormat format
)
Parameters
- graphicsDevice
Type: Microsoft.Xna.Framework.Graphics.GraphicsDevice
The device.
- size
Type: System.Int32
The size (in pixels) of the top-level faces of the cube texture. Subsequent levels of each face will be the truncated value of half of the previous level's pixel dimension (independently). Each dimension is clamped to a minimum of 1 pixel.
- mipMap
Type: System.Boolean
true to generate a full mipmap chain; otherwise, false.
- format
Type: Microsoft.Xna.Framework.Graphics.SurfaceFormat
Surface data format.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.