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EnvironmentMapEffect Class

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Contains a configurable effect that supports environment mapping.

Inheritance Hierarchy

System.Object
  Microsoft.Xna.Framework.Graphics.Effect
    Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect

Namespace:  Microsoft.Xna.Framework.Graphics
Assembly:  Microsoft.Xna.Framework.Graphics.Extensions (in Microsoft.Xna.Framework.Graphics.Extensions.dll)

Syntax

'Declaration
Public Class EnvironmentMapEffect _
    Inherits Effect _
    Implements IEffectMatrices, IEffectLights, IEffectFog
public class EnvironmentMapEffect : Effect, 
    IEffectMatrices, IEffectLights, IEffectFog

The EnvironmentMapEffect type exposes the following members.

Constructors

  Name Description
Public method EnvironmentMapEffect Initializes a new instance of the EnvironmentMapEffect class.

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Properties

  Name Description
Public property Alpha Gets or sets the material alpha which determines its transparency. Range is between 1 (fully opaque) and 0 (fully transparent).
Public property AmbientLightColor Gets or sets the ambient color for a light, the range of color values is from 0 to 1.
Public property CurrentTechnique Gets or sets the active technique. (Inherited from Effect.)
Public property DiffuseColor Gets or sets the diffuse color for a material, the range of color values is from 0 to 1.
Public property DirectionalLight0 Gets the first directional light.
Public property DirectionalLight1 Gets the second directional light.
Public property DirectionalLight2 Gets the third directional light.
Public property EmissiveColor Gets or sets the emissive color for a material, the range of color values is from 0 to 1.
Public property EnvironmentMap Gets or sets the current environment map texture.
Public property EnvironmentMapAmount Gets or sets the amount of the environment map color (RGB) that will be blended over the base texture. The value ranges from 0 to 1; the default value is 1.
Public property EnvironmentMapSpecular Gets or sets the amount of the environment map alpha value that will be added to the base texture. The value ranges from 0 to 1; the default value is 0.
Public property FogColor Gets or sets the fog color, the range of color values is from 0 to 1.
Public property FogEnabled Gets or sets the fog enable flag.
Public property FogEnd Gets or sets the maximum z value for fog.
Public property FogStart Gets or sets the minimum z value for fog.
Public property FresnelFactor Gets or sets the Fresnel factor used for the environment map blending.
Public property IsDisposed Gets a value that indicates whether the object is disposed. (Inherited from Effect.)
Public property Projection Gets or sets the projection matrix.
Public property Techniques Gets a collection of techniques that are defined for this effect. (Inherited from Effect.)
Public property Texture Gets or sets the current texture.
Public property View Gets or sets the view matrix.
Public property World Gets or sets the world matrix.

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Methods

  Name Description
Public method Dispose() Immediately releases the unmanaged resources used by this object. (Inherited from Effect.)
Protected method Dispose(Boolean) Releases the unmanaged resources used by the Effect and optionally releases the managed resources. (Inherited from Effect.)
Public method EnableDefaultLighting Sets up standard key, fill, and back lighting for an EnvironmentMapEffect.
Protected method Finalize Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. (Inherited from Effect.)

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Explicit Interface Implementations

  Name Description
Explicit interface implemetationPrivate property IEffectLights.LightingEnabled Enables lighting in an EnvironmentMapEffect.

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Version Information

Silverlight

Supported in: 5

Platforms

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.