RemoteSystemSessionJoinRequest クラス

定義

このデバイスによって制御されるセッションに参加するリモート デバイスの要求を表します。

public ref class RemoteSystemSessionJoinRequest sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 262144)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class RemoteSystemSessionJoinRequest final
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 262144)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class RemoteSystemSessionJoinRequest final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 262144)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class RemoteSystemSessionJoinRequest
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 262144)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class RemoteSystemSessionJoinRequest
Public NotInheritable Class RemoteSystemSessionJoinRequest
継承
Object Platform::Object IInspectable RemoteSystemSessionJoinRequest
属性

Windows の要件

デバイス ファミリ
Windows 10 Creators Update (10.0.15063.0 で導入)
API contract
Windows.Foundation.UniversalApiContract (v4.0 で導入)
アプリの機能
remoteSystem

リモート セッションを作成し、参加要求を処理する方法の例については、次のコードを参照してください。

public async void StartNewSharedExperience() {

    var manager = new RemoteSystemSessionController("Bob’s Minecraft game");

    // register the following code to handle the JoinRequested event
    manager.JoinRequested += async (sender, args) => {
        // Get the deferral
        var deferral = args.GetDeferral();

        // display the participant (args.JoinRequest.Participant) on UI, giving the 
        // user an opportunity to respond
        // ...

        // If the user chooses "accept", accept this remote system as a participant
        args.JoinRequest.Accept();
    };

    // create and start the session
    RemoteSystemSessionCreationResult createResult = await manager.CreateSessionAsync();

    // handle the creation result
    if (createResult.Status == RemoteSystemSessionCreationStatus.Success) {
        // creation was successful
        RemoteSystemSession currentSession = createResult.Session;

        // optionally subscribe to the disconnection event
        currentSession.Disconnected += async (sender, args) => {
            // update the UI, using args.Reason
            // ...
        };

        // Use session ...

    } else if (createResult.Status == RemoteSystemSessionCreationStatus.SessionLimitsExceeded) {
        // creation failed. Optionally update UI to indicate that there are too many sessions in progress
    } else {
        // creation failed for an unknown reason. Optionally update UI
    }
}

プロパティ

Participant

リモート セッションに参加するためのリモート デバイスによる要求について説明します。

メソッド

Accept()

アプリが制御しているリモート セッションに要求するデバイスを受け入れます。

適用対象