XAML の照明
CompositionLight オブジェクトは SceneLightingEffect と組み合わせて使用して、動的な照明と反射率をシミュレートします。
Visuals および XAML UIElements にライトを適用できます。
XAML UIElements へのライトの適用
XamlLight オブジェクトは、XAML UIElements を動的に明るくするために CompositionLights を適用するために使用されます。 XamlLight には、ターゲットの UIElement や XAML Brush を指定するメソッド、UIElement のツリーにライトを適用するメソッド、現在使用されているかどうかに基づいて CompositionLight リソースの有効期間を管理するためのメソッドが用意されています。
- XamlLight を使用して Brush をターゲットにした場合、そのブラシを使用する UIElements の部分はライトによって照らされます。
- XamlLight で UIElement を対象とする場合は、UIElement 全体とその子 UIElement がすべてライトによって照らされます。
XamlLight の作成と使用
XamlLight は、カスタム ライトの作成に使用できる基本クラスです。
この例では、対象の UIElement とブラシに多色スポットライトを適用するカスタム XamlLight の定義を示します。
public sealed class OrangeSpotLight : XamlLight
{
// Register an attached property that lets you set a UIElement
// or Brush as a target for this light type in markup.
public static readonly DependencyProperty IsTargetProperty =
DependencyProperty.RegisterAttached(
"IsTarget",
typeof(bool),
typeof(OrangeSpotLight),
new PropertyMetadata(null, OnIsTargetChanged)
);
public static void SetIsTarget(DependencyObject target, bool value)
{
target.SetValue(IsTargetProperty, value);
}
public static Boolean GetIsTarget(DependencyObject target)
{
return (bool)target.GetValue(IsTargetProperty);
}
// Handle attached property changed to automatically target and untarget UIElements and Brushes.
private static void OnIsTargetChanged(DependencyObject obj, DependencyPropertyChangedEventArgs e)
{
var isAdding = (bool)e.NewValue;
if (isAdding)
{
if (obj is UIElement)
{
XamlLight.AddTargetElement(GetIdStatic(), obj as UIElement);
}
else if (obj is Brush)
{
XamlLight.AddTargetBrush(GetIdStatic(), obj as Brush);
}
}
else
{
if (obj is UIElement)
{
XamlLight.RemoveTargetElement(GetIdStatic(), obj as UIElement);
}
else if (obj is Brush)
{
XamlLight.RemoveTargetBrush(GetIdStatic(), obj as Brush);
}
}
}
protected override void OnConnected(UIElement newElement)
{
if (CompositionLight == null)
{
// OnConnected is called when the first target UIElement is shown on the screen.
// This lets you delay creation of the composition object until it's actually needed.
var spotLight = Window.Current.Compositor.CreateSpotLight();
spotLight.InnerConeColor = Colors.Orange;
spotLight.OuterConeColor = Colors.Yellow;
spotLight.InnerConeAngleInDegrees = 30;
spotLight.OuterConeAngleInDegrees = 45;
CompositionLight = spotLight;
}
}
protected override void OnDisconnected(UIElement oldElement)
{
// OnDisconnected is called when there are no more target UIElements on the screen.
// The CompositionLight should be disposed when no longer required.
// For SDK 15063, see Remarks in the XamlLight class documentation.
if (CompositionLight != null)
{
CompositionLight.Dispose();
CompositionLight = null;
}
}
protected override string GetId()
{
return GetIdStatic();
}
private static string GetIdStatic()
{
// This specifies the unique name of the light.
// In most cases you should use the type's FullName.
return typeof(OrangeSpotLight).FullName;
}
}
Public NotInheritable Class OrangeSpotLight
Inherits XamlLight
' Register an attached property that lets you set a UIElement
' or Brush as a target for this light type in markup.
Public Shared ReadOnly IsTargetProperty As DependencyProperty = DependencyProperty.RegisterAttached(
"IsTarget",
GetType(Boolean),
GetType(OrangeSpotLight),
New PropertyMetadata(Nothing, New PropertyChangedCallback(AddressOf OnIsTargetChanged)
)
)
Public Shared Sub SetIsTarget(target As DependencyObject, value As Boolean)
target.SetValue(IsTargetProperty, value)
End Sub
Public Shared Function GetIsTarget(target As DependencyObject) As Boolean
Return DirectCast(target.GetValue(IsTargetProperty), Boolean)
End Function
' Handle attached property changed to automatically target And untarget UIElements And Brushes.
Public Shared Sub OnIsTargetChanged(obj As DependencyObject, e As DependencyPropertyChangedEventArgs)
Dim isAdding = DirectCast(e.NewValue, Boolean)
If isAdding Then
If TypeOf obj Is UIElement Then
XamlLight.AddTargetElement(GetIdStatic(), TryCast(obj, UIElement))
ElseIf TypeOf obj Is Brush Then
XamlLight.AddTargetBrush(GetIdStatic(), TryCast(obj, Brush))
End If
Else
If TypeOf obj Is UIElement Then
XamlLight.RemoveTargetElement(GetIdStatic(), TryCast(obj, UIElement))
ElseIf TypeOf obj Is Brush Then
XamlLight.RemoveTargetBrush(GetIdStatic(), TryCast(obj, Brush))
End If
End If
End Sub
Protected Overrides Sub OnConnected(newElement As UIElement)
If CompositionLight Is Nothing Then
' OnConnected Is called when the first target UIElement Is shown on the screen.
' This lets you delay creation of the composition object until it's actually needed.
Dim spotLight = Window.Current.Compositor.CreateSpotLight()
spotLight.InnerConeColor = Colors.Orange
spotLight.OuterConeColor = Colors.Yellow
spotLight.InnerConeAngleInDegrees = 30
spotLight.OuterConeAngleInDegrees = 45
CompositionLight = spotLight
End If
End Sub
Protected Overrides Sub OnDisconnected(oldElement As UIElement)
' OnDisconnected Is called when there are no more target UIElements on the screen.
' The CompositionLight should be disposed when no longer required.
If CompositionLight IsNot Nothing Then
CompositionLight.Dispose()
CompositionLight = Nothing
End If
End Sub
Protected Overrides Function GetId() As String
Return GetIdStatic()
End Function
Private Shared Function GetIdStatic() As String
' This specifies the unique name of the light.
' In most cases you should use the type's FullName.
Return GetType(OrangeSpotLight).FullName
End Function
End Class
// For the C++/WinRT code example below, you'll need to add a Midl File (.idl) file to your project.
// OrangeSpotLight.idl
namespace MyApp
{
[default_interface]
runtimeclass OrangeSpotLight : Windows.UI.Xaml.Media.XamlLight
{
OrangeSpotLight();
static Windows.UI.Xaml.DependencyProperty IsTargetProperty{ get; };
static Boolean GetIsTarget(Windows.UI.Xaml.DependencyObject target);
static void SetIsTarget(Windows.UI.Xaml.DependencyObject target, Boolean value);
}
}
// OrangeSpotLight.h
struct OrangeSpotLight : OrangeSpotLightT<OrangeSpotLight>
{
OrangeSpotLight() = default;
winrt::hstring GetId();
static Windows::UI::Xaml::DependencyProperty IsTargetProperty() { return m_isTargetProperty; }
static bool GetIsTarget(Windows::UI::Xaml::DependencyObject const& target)
{
return winrt::unbox_value<bool>(target.GetValue(m_isTargetProperty));
}
static void SetIsTarget(Windows::UI::Xaml::DependencyObject const& target, bool value)
{
target.SetValue(m_isTargetProperty, winrt::box_value(value));
}
void OnConnected(Windows::UI::Xaml::UIElement const& newElement);
void OnDisconnected(Windows::UI::Xaml::UIElement const& oldElement);
static void OnIsTargetChanged(Windows::UI::Xaml::DependencyObject const& d, Windows::UI::Xaml::DependencyPropertyChangedEventArgs const& e);
inline static winrt::hstring GetIdStatic()
{
// This specifies the unique name of the light. In most cases you should use the type's full name.
return winrt::xaml_typename<MyApp::OrangeSpotLight>().Name;
}
private:
static Windows::UI::Xaml::DependencyProperty m_isTargetProperty;
};
// OrangeSpotLight.cpp
Windows::UI::Xaml::DependencyProperty OrangeSpotLight::m_isTargetProperty =
Windows::UI::Xaml::DependencyProperty::RegisterAttached(
L"IsTarget",
winrt::xaml_typename<bool>(),
winrt::xaml_typename<MyApp::OrangeSpotLight>(),
Windows::UI::Xaml::PropertyMetadata{ winrt::box_value(false), Windows::UI::Xaml::PropertyChangedCallback{ &OrangeSpotLight::OnIsTargetChanged } }
);
void OrangeSpotLight::OnConnected(Windows::UI::Xaml::UIElement const& /* newElement */)
{
if (!CompositionLight())
{
// OnConnected is called when the first target UIElement is shown on the screen. This enables delaying composition object creation until it's actually necessary.
auto spotLight{ Windows::UI::Xaml::Window::Current().Compositor().CreateSpotLight() };
spotLight.InnerConeColor(Windows::UI::Colors::Orange());
spotLight.OuterConeColor(Windows::UI::Colors::Yellow());
spotLight.InnerConeAngleInDegrees(30);
spotLight.OuterConeAngleInDegrees(45);
CompositionLight(spotLight);
}
}
void OrangeSpotLight::OnDisconnected(Windows::UI::Xaml::UIElement const& /* oldElement */)
{
// OnDisconnected is called when there are no more target UIElements on the screen.
// Dispose of composition resources when no longer in use.
if (CompositionLight())
{
CompositionLight(nullptr);
}
}
winrt::hstring OrangeSpotLight::GetId()
{
return OrangeSpotLight::GetIdStatic();
}
void OrangeSpotLight::OnIsTargetChanged(Windows::UI::Xaml::DependencyObject const& d, Windows::UI::Xaml::DependencyPropertyChangedEventArgs const& e)
{
auto uie{ d.try_as<Windows::UI::Xaml::UIElement>() };
auto brush{ d.try_as<Windows::UI::Xaml::Media::Brush>() };
auto isAdding = winrt::unbox_value<bool>(e.NewValue());
if (isAdding)
{
if (uie)
{
Windows::UI::Xaml::Media::XamlLight::AddTargetElement(OrangeSpotLight::GetIdStatic(), uie);
}
else if (brush)
{
Windows::UI::Xaml::Media::XamlLight::AddTargetBrush(OrangeSpotLight::GetIdStatic(), brush);
}
}
else
{
if (uie)
{
Windows::UI::Xaml::Media::XamlLight::RemoveTargetElement(OrangeSpotLight::GetIdStatic(), uie);
}
else if (brush)
{
Windows::UI::Xaml::Media::XamlLight::RemoveTargetBrush(OrangeSpotLight::GetIdStatic(), brush);
}
}
}
// MainPage.h
...
#include "OrangeSpotLight.h"
...
struct MainPage : MainPageT<MainPage>
{
MainPage()
{
InitializeComponent();
OrangeSpotLight::SetIsTarget(spotlitBrush(), true);
OrangeSpotLight::SetIsTarget(spotlitUIElement(), true);
}
...
};
// OrangeSpotLight.h:
public ref class OrangeSpotLight sealed :
public Windows::UI::Xaml::Media::XamlLight
{
public:
OrangeSpotLight();
static property Windows::UI::Xaml::DependencyProperty^ IsTargetProperty
{
Windows::UI::Xaml::DependencyProperty^ get() { return m_isTargetProperty; }
};
static void SetIsTarget(Windows::UI::Xaml::DependencyObject^ target, bool value);
static bool GetIsTarget(Windows::UI::Xaml::DependencyObject^ target);
protected:
virtual void OnConnected(Windows::UI::Xaml::UIElement^ newElement) override;
virtual void OnDisconnected(Windows::UI::Xaml::UIElement^ oldElement) override;
virtual Platform::String^ GetId() override;
private:
static Windows::UI::Xaml::DependencyProperty^ m_isTargetProperty;
static void OnIsTargetChanged(Windows::UI::Xaml::DependencyObject^ obj, Windows::UI::Xaml::DependencyPropertyChangedEventArgs^ e);
inline static Platform::String^ GetIdStatic()
{
// This specifies the unique name of the light. In most cases you should use the type's FullName.
return OrangeSpotLight::typeid->FullName;
}
};
//OrangeSpotLight.cpp:
// Register an attached property that lets you set a UIElement
// or Brush as a target for this light type in markup.
DependencyProperty^ OrangeSpotLight::m_isTargetProperty = DependencyProperty::RegisterAttached(
"IsTarget",
bool::typeid,
OrangeSpotLight::typeid,
ref new PropertyMetadata(0.0, ref new PropertyChangedCallback(OnIsTargetChanged))
);
OrangeSpotLight::OrangeSpotLight()
{
}
void OrangeSpotLight::SetIsTarget(DependencyObject^ target, bool value)
{
target->SetValue(IsTargetProperty, value);
}
bool OrangeSpotLight::GetIsTarget(DependencyObject^ target)
{
return static_cast<bool>(target->GetValue(IsTargetProperty));
}
// Handle attached property changed to automatically target and untarget UIElements and Brushes.
void OrangeSpotLight::OnIsTargetChanged(DependencyObject^ obj, DependencyPropertyChangedEventArgs^ e)
{
auto isAdding = static_cast<bool>(e->NewValue);
if (isAdding)
{
if (dynamic_cast<UIElement^>(obj))
{
XamlLight::AddTargetElement(GetIdStatic(), static_cast<UIElement^>(obj));
}
else if (dynamic_cast<Brush^>(obj))
{
XamlLight::AddTargetBrush(GetIdStatic(), static_cast<Brush^>(obj));
}
}
else
{
if (dynamic_cast<UIElement^>(obj))
{
XamlLight::RemoveTargetElement(GetIdStatic(), static_cast<UIElement^>(obj));
}
else if (dynamic_cast<Brush^>(obj))
{
XamlLight::RemoveTargetBrush(GetIdStatic(), static_cast<Brush^>(obj));
}
}
}
void OrangeSpotLight::OnConnected(UIElement^ newElement)
{
if (CompositionLight == nullptr)
{
// OnConnected is called when the first target UIElement is shown on the screen.
// This lets you delay creation of the composition object until it's actually needed.
auto spotLight = Window::Current->Compositor->CreateSpotLight();
spotLight->InnerConeColor = Colors::Orange;
spotLight->OuterConeColor = Colors::Yellow;
spotLight->InnerConeAngleInDegrees = 30;
spotLight->OuterConeAngleInDegrees = 45;
CompositionLight = spotLight;
}
}
void OrangeSpotLight::OnDisconnected(UIElement^ oldElement)
{
// OnDisconnected is called when there are no more target UIElements on the screen.
// The CompositionLight should be disposed when no longer required.
// For SDK 15063, see Remarks in the XamlLight class documentation.
if (CompositionLight != nullptr)
{
delete CompositionLight;
CompositionLight = nullptr;
}
}
Platform::String^ OrangeSpotLight::GetId()
{
return GetIdStatic();
}
その後、このライトを任意の XAML UIElement またはブラシに適用して、これらに光を当てることができます。 この例では、さまざまな潜在的な使用方法を示します。
重要
C++/WinRT の場合、次のマークアップから local:OrangeSpotLight.IsTarget="True"
の 2 つの出現箇所を削除します。 添付プロパティは、既にコードの背後で設定されています。
<StackPanel Width="100">
<StackPanel.Lights>
<local:OrangeSpotLight/>
</StackPanel.Lights>
<!-- This border is lit by the OrangeSpotLight, but its content is not. -->
<Border BorderThickness="4" Margin="2">
<Border.BorderBrush>
<SolidColorBrush x:Name="spotlitBrush" Color="White" local:OrangeSpotLight.IsTarget="True"/>
</Border.BorderBrush>
<Rectangle Fill="LightGray" Height="20"/>
</Border>
<!-- This border and its content are lit by the OrangeSpotLight. -->
<Border x:Name="spotlitUIElement" BorderThickness="4" BorderBrush="PaleGreen" Margin="2"
local:OrangeSpotLight.IsTarget="True">
<Rectangle Fill="LightGray" Height="20"/>
</Border>
<!-- This border and its content are not lit by the OrangeSpotLight. -->
<Border BorderThickness="4" BorderBrush="PaleGreen" Margin="2">
<Rectangle Fill="LightGray" Height="20"/>
</Border>
</StackPanel>
この XAML の結果は次のように表示されます。
重要
上記の例に示すようにマークアップで UIElement.Lights を設定することは、Windows 10 Creators Update 以降と等しい最小バージョンのアプリでのみサポートされます。 以前のバージョンを対象とするアプリの場合は、分離コードでライトを作成する必要があります。
その他のリソース
- WindowsCompositionSamples GitHub の高度な UI とコンポジションのサンプル。