MixedRealityInputSystem.Priority Property

Definition

Optional Priority to reorder registered managers based on their respective priority, reduces the risk of race conditions by prioritizing the order in which managers are evaluated.

public:
 virtual property System::UInt32 Priority { System::UInt32 get(); };
public override uint Priority { get; }
member this.Priority : uint32
Public Overrides ReadOnly Property Priority As UInteger

Property Value

Implements

Remarks

Input system is critical, so should be processed before all other managers

Applies to