IProximityEffectObjectProvider.ForEachProximityObject Method

Definition

This method allows iterating over the proximity scaled visuals. It should return the gameobject the scaling should be applied to.

public:
 void ForEachProximityObject(Action<UnityEngine::Transform ^> ^ action);
public void ForEachProximityObject (Action<UnityEngine.Transform> action);
abstract member ForEachProximityObject : Action<UnityEngine.Transform> -> unit
Public Sub ForEachProximityObject (action As Action(Of Transform))

Parameters

action
Action<UnityEngine.Transform>

Applies to