IProximityEffectObjectProvider.GetBaseMaterial Method

Definition

Base Material is applied to any proximity scaled object whenever in medium or far/no proximity mode

public:
 UnityEngine::Material ^ GetBaseMaterial();
public UnityEngine.Material GetBaseMaterial ();
abstract member GetBaseMaterial : unit -> UnityEngine.Material
Public Function GetBaseMaterial () As Material

Returns

UnityEngine.Material

Applies to