class Core::_detail::RecognizerBase
모든 비전 인식기/분석기를 위한 기본 클래스입니다.
멤버
~RecognizerBase
구문: public inline virtual ~RecognizerBase ( );
GetSession
구문: public inline std::shared_ptr< Core::Session::VisionSession > GetSession ( ) const;
GetSessionId
구문: public inline std::string GetSessionId ( ) const;
GetSessionId
구문: public template< > inline AI::Core::_detail::enable_if_w_or_string_t< T > GetSessionId ( ) const;
RecognizeOnce
구문: public inline std::shared_ptr< TResult > RecognizeOnce ( const std::shared_ptr< TStartOptions > & options );
RecognizeOnceAsync
구문: public inline std::future< std::shared_ptr< TResult > > RecognizeOnceAsync ( const std::shared_ptr< TStartOptions > & options );
StartContinuousRecognition
구문: public inline void StartContinuousRecognition ( const std::shared_ptr< TStartOptions > & options );
StartContinuousRecognitionAsync
구문: public inline std::future< void > StartContinuousRecognitionAsync ( const std::shared_ptr< TStartOptions > & options );
StopContinuousRecognition
구문: public inline void StopContinuousRecognition ( );
StopContinuousRecognitionAsync
구문: public inline std::future< void > StopContinuousRecognitionAsync ( );
StopRecognitionOnce
구문: public inline void StopRecognitionOnce ( );
StopRecognitionOnceAsync
구문: public inline std::future< void > StopRecognitionOnceAsync ( );
WaitForStop
구문: public inline bool WaitForStop ( );
WaitForStop
구문: public inline bool WaitForStop ( const std::chrono::milliseconds & timeout );
WaitForStopAsync
구문: public inline std::future< void > WaitForStopAsync ( );
RecognizerBase
구문: public inline explicit RecognizerBase ( AZAC_HANDLE view );
연산자 AZAC_HANDLE
구문: public inline explicit operator AZAC_HANDLE ( );
만들기
구문: public template< > inline static std::shared_ptr< TRecognizer > Create ( const char * viewKind , const std::shared_ptr< TConfigOptions > & serviceOptions , const std::shared_ptr< Input::VisionSource > & input , const std::shared_ptr< TOptions > & recognizerOptions );
FromHandle
구문: public inline static std::shared_ptr< TRecognizer > FromHandle ( AZAC_HANDLE handle );