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GKQuadTree.AddData 메서드

정의

오버로드

AddData(NSObject, Vector2)
AddData(NSObject, Vector2, Vector2)

AddData(NSObject, Vector2)

[Foundation.Export("addDataWithPoint:point:")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)]
public virtual GameplayKit.GKQuadTreeNode AddData (Foundation.NSObject data, OpenTK.Vector2 point);
abstract member AddData : Foundation.NSObject * OpenTK.Vector2 -> GameplayKit.GKQuadTreeNode
override this.AddData : Foundation.NSObject * OpenTK.Vector2 -> GameplayKit.GKQuadTreeNode

매개 변수

data
NSObject
point
Vector2

반환

특성

적용 대상

AddData(NSObject, Vector2, Vector2)

[Foundation.Export("addDataWithQuad:quadOrigin:quadSize:")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)]
public virtual GameplayKit.GKQuadTreeNode AddData (Foundation.NSObject data, OpenTK.Vector2 quadOrigin, OpenTK.Vector2 quadSize);
abstract member AddData : Foundation.NSObject * OpenTK.Vector2 * OpenTK.Vector2 -> GameplayKit.GKQuadTreeNode
override this.AddData : Foundation.NSObject * OpenTK.Vector2 * OpenTK.Vector2 -> GameplayKit.GKQuadTreeNode

매개 변수

data
NSObject
quadOrigin
Vector2
quadSize
Vector2

반환

특성

적용 대상