다음을 통해 공유


MPSState.GetResourceType(nuint) 메서드

정의

[Foundation.Export("resourceTypeAtIndex:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public virtual MetalPerformanceShaders.MPSStateResourceType GetResourceType (nuint index);
abstract member GetResourceType : nuint -> MetalPerformanceShaders.MPSStateResourceType
override this.GetResourceType : nuint -> MetalPerformanceShaders.MPSStateResourceType

매개 변수

index
System.System.UIntPtr System.unativeint

반환

특성

적용 대상