DisablePointersExample Class
Definition
Important
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This example demonstrates how to turn pointers on and off by specifying custom behaviors.
public ref class DisablePointersExample : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/DisablePointersExample")]
[UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.UI.PointerBehaviorControls))]
public class DisablePointersExample : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/DisablePointersExample")>]
[<UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.UI.PointerBehaviorControls))>]
type DisablePointersExample = class
inherit MonoBehaviour
Public Class DisablePointersExample
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourDisablePointersExample
- Attributes
-
UnityEngine.AddComponentMenuAttribute UnityEngine.RequireComponentAttribute
Constructors
DisablePointersExample() |
Fields
ControllerRayToggle | |
GazeToggle | |
GrabToggle | |
HandRayToggle | |
PokeToggle |
Methods
ResetExample() |