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PinchSpring.HandleConnector Property

Definition

The visuals to connect the anchor to the tip. This object will be scaled along the local z-axis.

public:
 property UnityEngine::Transform ^ HandleConnector { UnityEngine::Transform ^ get(); void set(UnityEngine::Transform ^ value); };
public UnityEngine.Transform HandleConnector { get; set; }
member this.HandleConnector : UnityEngine.Transform with get, set
Public Property HandleConnector As Transform

Property Value

UnityEngine.Transform

Applies to