PinchSpring.HandleConnector Property
Definition
Important
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The visuals to connect the anchor to the tip. This object will be scaled along the local z-axis.
public:
property UnityEngine::Transform ^ HandleConnector { UnityEngine::Transform ^ get(); void set(UnityEngine::Transform ^ value); };
public UnityEngine.Transform HandleConnector { get; set; }
member this.HandleConnector : UnityEngine.Transform with get, set
Public Property HandleConnector As Transform
Property Value
UnityEngine.Transform