StabilizationPlaneModifier Class
Definition
Important
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StabilizationPlaneModifier handles the setting of the stabilization plane in several different modes. It does this via handling the platform call to HolographicPlatformSettings::SetFocusPointForFrame Using StabilizationPlaneModifier will override DepthLSR. This is automatically enabled via the depth buffer sharing in Unity build settings StabilizationPlaneModifier is recommended for HoloLens 1, can be used for HoloLens 2, and does a no op for WMR
public ref class StabilizationPlaneModifier : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/StabilizationPlaneModifier")]
public class StabilizationPlaneModifier : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/StabilizationPlaneModifier")>]
type StabilizationPlaneModifier = class
inherit MonoBehaviour
Public Class StabilizationPlaneModifier
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourStabilizationPlaneModifier
- Attributes
-
UnityEngine.AddComponentMenuAttribute
Constructors
StabilizationPlaneModifier() |
Properties
OverridePlane |
Override plane to use. Usually used to set plane to a slate like a menu. |
TargetOverride | |
TrackVelocity |