편집

다음을 통해 공유


BaseControllerPointer.PointerExtent Property

Definition

Maximum distance at which all pointers can collide with a GameObject, unless it has an override extent.

public:
 property float PointerExtent { float get(); void set(float value); };
public float PointerExtent { get; set; }
member this.PointerExtent : single with get, set
Public Property PointerExtent As Single

Property Value

Applies to