BaseCursor.UseUnscaledTime Property
Definition
Important
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When lerping, use unscaled time. This is useful for games that have a pause mechanism or otherwise adjust the game timescale.
public:
property bool UseUnscaledTime { bool get(); void set(bool value); };
public bool UseUnscaledTime { get; set; }
member this.UseUnscaledTime : bool with get, set
Public Property UseUnscaledTime As Boolean