GazeConePointer Constructor
Definition
Important
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public:
GazeConePointer(Microsoft::MixedReality::Toolkit::Input::GazeProvider ^ gazeProvider, System::String ^ pointerName, Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ inputSourceParent, cli::array <UnityEngine::LayerMask> ^ raycastLayerMasks, float pointerExtent, UnityEngine::Transform ^ gazeTransform, Microsoft::MixedReality::Toolkit::Physics::BaseRayStabilizer ^ stabilizer);
public GazeConePointer (Microsoft.MixedReality.Toolkit.Input.GazeProvider gazeProvider, string pointerName, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSourceParent, UnityEngine.LayerMask[] raycastLayerMasks, float pointerExtent, UnityEngine.Transform gazeTransform, Microsoft.MixedReality.Toolkit.Physics.BaseRayStabilizer stabilizer);
new Microsoft.MixedReality.Toolkit.Input.GazeConePointer : Microsoft.MixedReality.Toolkit.Input.GazeProvider * string * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * UnityEngine.LayerMask[] * single * UnityEngine.Transform * Microsoft.MixedReality.Toolkit.Physics.BaseRayStabilizer -> Microsoft.MixedReality.Toolkit.Input.GazeConePointer
Public Sub New (gazeProvider As GazeProvider, pointerName As String, inputSourceParent As IMixedRealityInputSource, raycastLayerMasks As LayerMask(), pointerExtent As Single, gazeTransform As Transform, stabilizer As BaseRayStabilizer)
Parameters
- gazeProvider
- GazeProvider
- pointerName
- String
- inputSourceParent
- IMixedRealityInputSource
- raycastLayerMasks
- UnityEngine.LayerMask[]
- pointerExtent
- Single
- gazeTransform
- UnityEngine.Transform
- stabilizer
- BaseRayStabilizer