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HandBounds.OnHandJointsUpdated Method

Definition

UnityEngine.MonoBehaviour.OnHandJointsUpdated(Microsoft.MixedReality.Toolkit.Input.InputEventData{System.Collections.Generic.IDictionary{Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint,Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose}})
public:
 virtual void OnHandJointsUpdated(Microsoft::MixedReality::Toolkit::Input::InputEventData<System::Collections::Generic::IDictionary<Microsoft::MixedReality::Toolkit::Utilities::TrackedHandJoint, Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose> ^> ^ eventData);
public void OnHandJointsUpdated (Microsoft.MixedReality.Toolkit.Input.InputEventData<System.Collections.Generic.IDictionary<Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint,Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose>> eventData);
abstract member OnHandJointsUpdated : Microsoft.MixedReality.Toolkit.Input.InputEventData<System.Collections.Generic.IDictionary<Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose>> -> unit
override this.OnHandJointsUpdated : Microsoft.MixedReality.Toolkit.Input.InputEventData<System.Collections.Generic.IDictionary<Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose>> -> unit
Public Sub OnHandJointsUpdated (eventData As InputEventData(Of IDictionary(Of TrackedHandJoint, MixedRealityPose)))

Parameters

Implements

Applies to