LinePointer.SetLinePoints(Vector3, Vector3) Method
Definition
Important
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protected:
void SetLinePoints(UnityEngine::Vector3 startPoint, UnityEngine::Vector3 endPoint);
protected void SetLinePoints (UnityEngine.Vector3 startPoint, UnityEngine.Vector3 endPoint);
member this.SetLinePoints : UnityEngine.Vector3 * UnityEngine.Vector3 -> unit
Protected Sub SetLinePoints (startPoint As Vector3, endPoint As Vector3)
Parameters
- startPoint
- UnityEngine.Vector3
- endPoint
- UnityEngine.Vector3