SimulatedMotionController Class
Definition
Important
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public ref class SimulatedMotionController : Microsoft::MixedReality::Toolkit::Input::BaseController
[Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.WindowsMixedReality, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0)]
public class SimulatedMotionController : Microsoft.MixedReality.Toolkit.Input.BaseController
[Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.WindowsMixedReality, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0, Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.LegacyXR | Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.XRSDK)]
public class SimulatedMotionController : Microsoft.MixedReality.Toolkit.Input.BaseController
[<Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.WindowsMixedReality, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0)>]
type SimulatedMotionController = class
inherit BaseController
[<Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.WindowsMixedReality, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0, Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.LegacyXR | Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.XRSDK)>]
type SimulatedMotionController = class
inherit BaseController
Public Class SimulatedMotionController
Inherits BaseController
- Inheritance
- Attributes
Constructors
SimulatedMotionController(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[]) |
Constructor. |
Properties
AngularVelocity | (Inherited from BaseController) |
ControllerHandedness |
The designated hand that the Input Source is managing, as defined by the SDK / Unity. (Inherited from BaseController) |
DefaultInteractions |
The simulated motion controller's default interactions. |
DefaultInteractions |
The default interactions for this controller. (Inherited from BaseController) |
DefaultLeftHandedInteractions |
The default left-handed interactions for this controller. (Inherited from BaseController) |
DefaultRightHandedInteractions |
The default right-handed interactions for this controller. (Inherited from BaseController) |
Definition |
Represents the archetypal definition of what this controller supports and can perform. (Inherited from BaseController) |
Enabled |
Is the controller enabled? (Inherited from BaseController) |
InputSource |
The registered Input Source for this controller (Inherited from BaseController) |
Interactions |
Mapping definition for this controller, linking the Physical inputs to logical Input System Actions (Inherited from BaseController) |
IsInPointingPose |
Some controllers such as articulated should only be able to invoke pointing/distant interactions in certain poses. (Inherited from BaseController) |
IsPositionApproximate |
Indicates the accuracy of the position data being reported. (Inherited from BaseController) |
IsPositionAvailable |
Indicates that this controller is currently providing position data. (Inherited from BaseController) |
IsRotationAvailable |
Indicates that this controller is currently providing rotation data. (Inherited from BaseController) |
TrackingState |
Outputs the current state of the Input Source, whether it is tracked or not. As defined by the SDK / Unity. (Inherited from BaseController) |
Velocity | (Inherited from BaseController) |
Visualizer | (Inherited from BaseController) |
Methods
AssignControllerMappings(MixedRealityInteractionMapping[]) |
Load the Interaction mappings for this controller from the configured Controller Mapping profile (Inherited from BaseController) |
SetupConfiguration(Type) |
Obsolete.
Sets up the configuration based on the Mixed Reality Controller Mapping Profile. (Inherited from BaseController) |
SetupConfiguration(Type, InputSourceType) |
Obsolete.
Sets up the configuration based on the Mixed Reality Controller Mapping Profile. (Inherited from BaseController) |
SetupDefaultInteractions() |
Assign the default interactions based on this controller's handedness, if necessary. (Inherited from BaseController) |
SetupDefaultInteractions(Handedness) |
Obsolete.
Assign the default interactions based on controller handedness, if necessary. (Inherited from BaseController) |
TryAddControllerModelToSceneHierarchy(GameObject) | (Inherited from BaseController) |
TryRenderControllerModel(Type, InputSourceType) |
Try to render a controller model for this controller from the visualization profile. (Inherited from BaseController) |