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DestroyOnAnimationComplete Class

Definition

Destroys the Game Object after the length of the Animator component. Attach this script to any game object with Animator component to destroy on animation complete.

public ref class DestroyOnAnimationComplete : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/DestroyOnAnimationComplete")]
[UnityEngine.RequireComponent(typeof(UnityEngine.Animator))]
public class DestroyOnAnimationComplete : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/DestroyOnAnimationComplete")>]
[<UnityEngine.RequireComponent(typeof(UnityEngine.Animator))>]
type DestroyOnAnimationComplete = class
    inherit MonoBehaviour
Public Class DestroyOnAnimationComplete
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
DestroyOnAnimationComplete
Attributes
UnityEngine.AddComponentMenuAttribute UnityEngine.RequireComponentAttribute

Constructors

DestroyOnAnimationComplete()

Properties

Delay

Applies to