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ArticulatedHandPose.ParseFromJointPoses Method

Definition

Take world space joint poses from any hand and convert into right-hand, camera-space poses.

public:
 void ParseFromJointPoses(cli::array <Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose> ^ joints, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, UnityEngine::Quaternion rotation, UnityEngine::Vector3 position);
public void ParseFromJointPoses (Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose[] joints, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, UnityEngine.Quaternion rotation, UnityEngine.Vector3 position);
member this.ParseFromJointPoses : Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose[] * Microsoft.MixedReality.Toolkit.Utilities.Handedness * UnityEngine.Quaternion * UnityEngine.Vector3 -> unit
Public Sub ParseFromJointPoses (joints As MixedRealityPose(), handedness As Handedness, rotation As Quaternion, position As Vector3)

Parameters

joints
MixedRealityPose[]

Input joint poses

handedness
Handedness

Handedness of the input data

rotation
UnityEngine.Quaternion

Rotational offset of the input data

position
UnityEngine.Vector3

Translational offset of the input data

Applies to