BaseMixedRealityLineDataProvider.SetPointInternal(Int32, Vector3) Method
Definition
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Sets the point at index.
protected:
abstract void SetPointInternal(int pointIndex, UnityEngine::Vector3 point);
protected abstract void SetPointInternal (int pointIndex, UnityEngine.Vector3 point);
abstract member SetPointInternal : int * UnityEngine.Vector3 -> unit
Protected MustOverride Sub SetPointInternal (pointIndex As Integer, point As Vector3)
Parameters
- pointIndex
- Int32
- point
- UnityEngine.Vector3