AttachmentPoint.Set(FragmentId, Vector3, AnchorId, Vector3) 메서드

정의

첨부 파일 지점의 내부를 새 값으로 설정합니다.

public void Set (Microsoft.MixedReality.WorldLocking.Core.FragmentId fragmentId, UnityEngine.Vector3 cachedPosition, Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId, UnityEngine.Vector3 locationFromAnchor);
member this.Set : Microsoft.MixedReality.WorldLocking.Core.FragmentId * UnityEngine.Vector3 * Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 -> unit
Public Sub Set (fragmentId As FragmentId, cachedPosition As Vector3, anchorId As AnchorId, locationFromAnchor As Vector3)

매개 변수

fragmentId
FragmentId

새 조각

cachedPosition
UnityEngine.Vector3

캐시 마지막 위치가 이동되었습니다.

anchorId
AnchorId

새 앵커 ID

locationFromAnchor
UnityEngine.Vector3

앵커의 새 변위

적용 대상